I’m at a loss here.
You sly dawg
Son of a bitch, stole my line
Goddamnit.
It took me up until reading your comment to get this one. “Is it that the scaling transformation only scaled the y-axis?? Oh…”
I teach these basic transformations as part of my middle school math classes, and I was completely loss as to why they didn’t include a reflection, but then I realized a reflection wouldn’t be that interesting because it could be indistinguishable from a translation.
I was at a loss too as to where they source the “most common” when skewing is also extremely common
Scaling, in general, is the least common middle school transformation covered by state curriculum as far as depth of knowledge is concerned, at least where I’ve taught. Students just aren’t ready at that age to calculate something as sophisticated as the scale factor contributing to an object’s loss of size.
I think the students are ready and quite capable of such sophistication. They’re just too distracted with sharing memes.
I think the students are ready and quite capable of such sophistication. They’re just too distracted with sharing memes.
(Oh, I know, my middle schoolers do alright as long as our figures are two-dimensional, and my high school geometry students do very well; I just wanted to say the magic, fun, wink wink word again. 🙂)
Don’t use this. It’s not a lossless transformation!
Meanwhile, in SVG:
<g filter="scale: 0.5"><xlink:use … /></g>
Goddammit. This is like getting rickrolled.
We rarely get rickrolled anymore, such a loss
dQw4
w9Wg
> Goddamnit.
> This is
> like getting
> rick[rolling something involves flattening it]
Is this science?
…seriously, I’m at a loss
The second is not really scaled, and the second and forth have translation. Usually that wouldn’t be a problem for demonstrative proposed, if translation wouldn’t be shown explicitly. Can be fixed by introducing a canvas of the before/after picture
The second is scaled in one axis, and had translation otherwise it would be hard to understand. And the rotation can be achieved by moving the origin of rotation.
Ffs
Ok … I didn’t know this meme (too old and/or out of the loop I suppose) … so out of annoyance I looked it up …
… and yea … as far as trolling is concerned gotta pay the game here … not sure it was worth 15 mins of my life but … kudos I guess
Oh no, not The Game!
😏
Scaling looks like scaling+translation? And rotation looks like either rotation+translation, or scaling+translation?
That’s because it’s loss
Oooh🤦♂️
I don’t get it.
Me too, I’m at a loss.
What is “loss” in this context?
Know Your Meme’s page on Loss.
Basically, a 2000s webcomic about gamer culture devoted a comic (titled Loss) to the writer’s partner who had a miscarriage. It’s four wordless panels, and the characters in each panel take up roughly the positions of the rectangles in the OP.
Tonally, it was the complete opposite of what the webcomic normally covered, and it really shocked its readers who, being an internet community, responded with irony and parody, and now there are a ton of Loss references out there.
Thank you.
Only the transformations one is correct. All the other ones seemingly also preform a translation, and even if they might be correct if you take the orgin to be slightly outside of the shape but that’s bad for educational purposes. Also this one makes the translation transformation look like the identity transformation.
This last one might just be me, but shouldn’t shearing be included here?
You don’t get it either
Could you explain it then?
It’s a “loss” meme.
Congratulations, you found a complicated way to misunderstand a simple presentation. Then:
All the other ones seemingly also preform a translation
Also this one makes the translation transformation look like the identity transformation.You’re contradicting yourself there. Either each of the panels uses one coordinate system, in which case panel 3 is not the identity transformation, or the panels use two coordinate systems each, at which point scaling and rotation don’t include translation, and the translation panel uses the identity transformation.
Or, you know, this is all not about teaching formulas, but words, and clarity of the rough idea, intuition, is more important than strict adherence to arbitrary things you just made up. I mean the axes aren’t even labelled why are you expecting the thing to be accurate. Who says this isn’t a log plot.
This last one might just be me, but shouldn’t shearing be included here?
Nope you’re right that’s the only proper critique to be had there. OTOH it says “most common” and if you don’t include perspective projection because you’re talking 2d only shearing isn’t that common at all.
Um
The second wrong.
Or…only one
Dimension
No shear is disappointing.
Yeah, such a big loss it wasn’t included.
We like to do a little trolling
I had to look at this twice to get it. I must be losing my touch.
L