Sorry for this kinda gamerbrained question.

The Xbox 360, Playstation 4, Xbox One, honestly most consoles after the Playstation and Saturn have shared memory pools. It allows flexibility in how much memory and VRAM developers want to assign, right? Why does the PS3 not have a shared 512MB pool of GDDR3? It caused all kinds of problems, most notably with Bethesda games.

Is it the Cell Broadband Engine needing the specialty XDR memory? Is it an artifact of the Nvidia RSX graphics chip being added late in development? Looking back I a)most wonder if the split memory was more of a problem than the Cell tbh.

  • ashinadash [she/her]@hexbear.netOP
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    4 months ago

    Thus, there’s no shared memory between PPU or others SPUs. Instead, the SPU contains local memory used as working space.

    To program this unit, developers use the PPU to invoke routines provided by the PlayStation 3’s Operating System, these upload the executable specifically written for the SPU to the SPU of choice and signal it to start execution.

    agony-consuming sony nooooooooo bro this sounds soooooooooo annoying!!!