Sorry for this kinda gamerbrained question.
The Xbox 360, Playstation 4, Xbox One, honestly most consoles after the Playstation and Saturn have shared memory pools. It allows flexibility in how much memory and VRAM developers want to assign, right? Why does the PS3 not have a shared 512MB pool of GDDR3? It caused all kinds of problems, most notably with Bethesda games.
Is it the Cell Broadband Engine needing the specialty XDR memory? Is it an artifact of the Nvidia RSX graphics chip being added late in development? Looking back I a)most wonder if the split memory was more of a problem than the Cell tbh.
Pedants gets no more answers
Says rhe redditor who came into this post to be pointlessly pedantic - " You factually rebuked my well-ackshually so I will say no more "
You could always actually answer A) the OP question, B) how what you said is relevant.