• VelvetStorm@lemmy.world
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        1 year ago

        I meant that Disney should stop saying they are going to (re)make something to just cancle it after making progress on it and releasing trailers for it.

        • Pennomi@lemmy.world
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          1 year ago

          Oh no doubt. I’m just saying that letting Larian have access to Star Wars would easily net billions.

    • Poggervania@kbin.social
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      1 year ago

      Imo the KOTOR games do not need a remake. A remaster? Maybe for KOTOR 1 and definitely for KOTOR 2, if only to add the Restoration Mod to it.

      I’d rather they either try to get 1313 greenlit somehow or have Larian do a KOTOR 3.

      • thrawn@lemmy.world
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        1 year ago

        1 just needs a graphics remaster while 2 does need some more work. Even TSLRCM isn’t enough, but it probably wouldn’t need too much time to really integrate the content a little more coherently.

        But yeah, K1 is basically perfect as is and K2 would be with a bit more development time. The remake looked good visually in the five seconds we saw but I have a weird feeling that the actual game would’ve been worse.

        Strangely tho I’d prioritize remastering K1 and 2 over making a 3. It would be good to get new generations of players on it before beginning a third

  • dan1101@lemm.ee
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    1 year ago

    That’s cool but I don’t think the gameplay and level design will hold up very well to today’s standards. This was basically a Doom 1 type game, but with jumping and maybe full 3D? Or was it 2.5D like Doom where you couldn’t have floors over floors?

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      1 year ago

      It was more advanced than Doom, but not quite Quake levels of 3D. You had verticality and rooms over rooms (or at least it was faked really well), but the enemies and such were still sprites. The level design actually does hold up pretty nicely, considering it wasn’t just random mazes, but more based on the “reality” of the setting. Tho I don’t think it holds up as well as JK2, personally.

      • SSTF@lemmy.world
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        1 year ago

        The engine could truly have rooms over rooms, it just couldn’t render them in Dark Forces. Eventually (after Dark Forces) it was updated to make that possible.

    • SSTF@lemmy.world
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      1 year ago

      You actually could have floors over floors, but the game just wouldn’t render them both at the same time.

      As for it holding up, Boomer Shooters are in vogue right now. There is a market for these games existing in an accessible way where the player doesn’t have to do a bunch of tweaks to get it running.

      • dan1101@lemm.ee
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        1 year ago

        I used to be pretty decent with the arrow keys, but once full 3D games like Quake 2 started being standard I had to switch to mouse. I remember I switched to mouse and arrow keys for a long time, then finally went WASD.

  • Coelacanth
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    1 year ago

    I was too young for this at the time, but I have fond memories of Dark Forces II and its FMV cutscenes, which blew my mind at the time. I hope they remaster that one too (though I’d love a full-on remake, if allowed to dream).

  • doktorseven@lemmy.world
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    1 year ago

    Just use the Force Engine, free software reimplementation of the engine and point it to the original.