Coelacanth

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Joined 1 year ago
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Cake day: July 4th, 2023

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  • The SoD expansion was made by Beamdog some 15 years after BG1 was released. It’s admirable that they tried getting the original voice actors back, but otherwise the team behind BG 1&2 (and ToB) had nothing to do with it. I couldn’t get through it, and I have a hard time supporting the Enhanced Editions as is due to Beamdog inserting their fanfiction into them as well - though I recognise they’ve been instrumental in revamping the engine and bringing the games to a new generation of people.


  • CoelacanthtoDeadlock @sopuli.xyzTrue story
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    32 minutes ago

    I’m a week late but the issue is Haze is essentially at a 100% pick rate while Ivy and Kelvin are among the least popular - hence why you never get Haze. You need to pick two equally popular heroes - like Infernus and Pocket for example - to put at white and then Haze on purple. That’s the only way to force it. But expect longer queues.





  • I’m a massive Stalker fan, and the state of the game pains me. What they have is so good. The world is beautiful and immaculately designed, the vibe and the atmosphere is all there. The guns feel good. The story is good so far with interesting characters and good performances (at least in Ukrainian) and the animations and presentation in main story dialogue quests has been good and immersive. Not cyberpunk levels maybe but good and a huge step up from previous games.

    But man, there is so much that reeks of unfinished and half-done. They likely would have needed another year at least but I think they just ran out of money. It also looks like being forced to comply with console parity for the Xbox meant they couldn’t get performance under control and had to rip out A-life (or abandon it when it was clear it wouldn’t work on Xbox).

    With how great the good parts are it pains me doubly.










  • And that’s very deliberate! There are a couple of key rolls very very early that have positive outcomes if you fail them. They’re supposed to teach the player that failure is okay. But it turns out many many people are too afraid of the dangerously red button and the low percentage number so they never even try in the first place, thus also missing the lesson.

    Also that sequence you’re talking about is one of my favourites in the game, it’s so damn funny. Another classic failure is the ice-cop-hat-fuck-show.

    It really is the best book I’ve ever played.


  • I actually think an argument could be made for Disco Elysium not being one of these games actually. I’ve seen people bounce off it because they went in with the wrong expectations. The game doesn’t really market itself correctly: it claims to be an isometric RPG and a detective game, but it could be argued the game is actually neither. Also lots of people miss out on a lot because they weren’t aware of the fail-forward design principle.





  • If not for a bunch of McLaren blunders this season would have been an all-timer. Not sure what you were watching but the stretch between June and November was genuinely thrilling and Lando had a solid shot at clinching his first championship this year were either he and McLaren a bit better or Max and Red Bull a bit less perfect at extracting the maximum of every weekend.

    The stretch of mid '22 through '23 was a low mark in terms of excitement I agree (though we had some awesome races last year if you discount who won), but after what we’ve seen this year I’m very hopeful next year will be an absolute thriller. There is a genuine chance we’ll have a 4 way title battle!