Yeah, I got a 14tb drive back in February and it’s 90 percent full already. My media collection will always grow to fill the space available.
Yeah, I got a 14tb drive back in February and it’s 90 percent full already. My media collection will always grow to fill the space available.
Maybe it’s because I grew up with 8 and 16 bit rpgs but I despise level scaling. It really takes the enjoyment out of playing for me so I just don’t play games that have it. Some games have min and max enemy levels based on location but others keep the enemies in lock step to you and it just makes playing the game feel pointless. In either case, every game with level scaling would be better without it.
Can’t afford 3 meals a day? Call it intermittent fasting. Can’t live off what you earn? Poly employment. What other awful reality can we rebrand?
Cute as babies, will destroy your home once they reach adolescence.
My icq# was 4706179 and I doubt I’ll ever forget it.
Those ones were never going to vote for Biden anyways but it’s fun for them to pretend.
Helium 3 is what we’re planning to use in fusion, that’s the point.
Try liking sonic the hedgehog games. The characters are all children but the fandom does not care.
For me it’s near the top on the apps homepage. Looks like this
I’d argue that xcloud and gamepass are equally disruptive to the industry. In either case you don’t own the games and they are tied to a subscription. Whether the game is running locally or in remote hardware doesn’t change how it impacts development and sales of games.
Cloud based gaming is not going to replace owning hardware unless they can ensure sub 20ms response time for every and I don’t belive that target is feasible but either case is bad for gaming as a whole. Games with 100 million dollar budgets are never going to see a positive ROI on services like gamepass and are reliant on gamers being willing to pay full price at launch.
My point is that Gamepass and similar services will kill AAA games if they become the primary way people access games and that is something that is best avoided. Games need a 6-12 month buffer to hit sales targets before they are considered for subscription services, otherwise the entire business model will fall flat on its face and take gaming with it.
YouTube music has something like this. You choose a few artists you like then tune the randomness of what it plays. I have discovered more new artists Ina few months of using it than I have in the decade before that.
MS surprise launched hifi rush with zero marketing, put it on gamepass day 1 then complains it didn’t meets ales expectations and shuts down the studio that made it. Now, 48 hours later, they are saying they need more games like that.
It may not be directly referenced in the article but cloud gaming was absolutely a part of what led to the closure of tango gameworks.
Well Trump will obviously wait until he’s installed himself as a dictator in perpetuity before making this ok
At the time people (probably his supporters) would say the stupidity was an act to make him more relatable. I’m not so sure.
I usually don’t care much for streamers but Wirtual is amazing. He’s a talented player in his own right but also does a great job explaining the nuts and bolts of the game. I’m still a mediocre trackmania player (odd since I am usually very good at racing games) but his videos have taught me a lot.
Nope, I have my cake and eat it too. What of it?
Would it be possible to come up with an FPGA solution for things like that?
I love star trek but 10 forward generates so much content that it becomes noise on the main feed. I’m also guilty of not contributing much though.
Phase 4 alone is longer than phase 1,2 and 3 combined. They made it a chore to keep up with everything going on and even though I have enjoyed some of it, I really just don’t care anymore. I still want to watch GOTG 3 but beyond that I have no interest in any of it.