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This reminds me of an exhibiton I once saw called “No Pain, No Game”. The idea being that any sort of game has some failure state, some obstacle to overcome, that’s what makes it a game. So of course I started thinking of counter-examples. Your slot machine idea is a good one, what I eventually came up with is Cookie Clicker. That game is nothing but positive reinforcement. There’s no way to lose progress or mess anything up, any action you take makes you “win more”. Not taking an action also makes you “win more”, just more slowly.
This showerthought is an idea adjacent to that all. Interesting stuff, even though it’s not too deep.
I’m pretty sure cookie clicker has no victory condition, it just goes on and on. At least it was that way last time I played it. Things might have changed since.