How did we get here?

  • crius@lemmy.world
    link
    fedilink
    English
    arrow-up
    49
    arrow-down
    4
    ·
    edit-2
    9 months ago

    This revisionism is quite tiring but I guess that the development companies are counting on it.

    The problem with Cyberpunk was not “just bugs” but a 40 minutes video that tells lots of lies and was clearly stated as “fake” to drive up the hype for it.

    What you see today was shown as if “ready” 4 years ago. And today we still can’t see the hacking as shown in that video.

    On top of that there are all the design decision that are simply terrible but no amount of patches will fix, like the looter shooter approach to loot, levels on enemies, etc etc.

    Overall, it’s not a matter of “realistic expectations”. We were lied to and that’s just it.

    • A_Random_Idiot@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      9 months ago

      Agreed on all points.

      And sadly its becoming a practice now.

      Starfield is the latest example, While not as crashy/ buggy as Cyberpunk was… You can see the lack of finish, the amputated systems, etc etc, that scream that it is a half finished mess, just like Cyberpunk, and was shoved out the door way too early, just like Cyberpunk.