I want to get into TTRPGs (Cyberpunk 2020, DnD,etc.), but I’m completely clueless as how to navigate the topic.
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I know I have to find a group of people to play with
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I don’t have any minis, dice, free table for playing…, would I need to get anything of that? Could Google dices do the trick?
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How is it played? What is the cycle of a one-shot/adventure/campaign? How does the role-playing happen, taking turns between DM and players? Do the players tell an action their character is doing and the DM says wether it’s allowed, wether they have to roll dice, or tells them what happens next?
Look into your local game cafe(s). That’s the type of place that sells board games, dice, minis, but also has gaming tables and often a small food and drink counter. There are likely nights for newbies you might be able to join, to experience it live.
Watch some youtube videos of people live-playing the game you are interested in. You’ll see the character players interacting with the DM, propped up mostly by their shared understanding of the game mechanics, and the individual mechanics of their characters. Keep an eye out for how things are different in combat vs out of combat.
You don’t need minis or dice if you play online. E.g. there is a Discord bot called Avrae, and many small communities come together around use of that bot to play, where it handles most of the crunchy mechanics like dice rolls and modifiers and even maps. Some communities play live sessions over video chat, others play without video chat but with 5 minute turn timers, and others play asynchronously with 24 hour timers in a format called play-by-post (or pbp) where they roll the crunchy math in one channel, and then roleplay their characters’ actions in another. Disboard will let you search communities who are looking for members–filter by whatever tags interest you most.
Finding a live play group to play a campaign with can be… Hard. I recommend you start by educating yourself about a system via free resources, maybe finding a game cafe to experience it in a one-shot, and try some online play, before investing too much. As you learn more, you’re also more likely to encounter people looking to start or grow a group.
The first thing I’d recommend is try to figure out which genre to play first. I think cyberpunk is way different from DND which is also has different rules than pathfinder. Warhammer 40k is also a. Tabletop game that is more combat oriented and no role playing.
Starting a new group could be hard. Some games shops have play areas for people and I guess they sort of rent space to regular and adhoc groups. I know of three shops which not only sell games, but are setup for people to play there on a Thurs night etc. repeat sales of drinks and may a small charge for the table and game sets could be used from a communal library.
Some games are role playing heavy and others are combat focused. In some groups the DM is always the DM but in others they take turns. There might be a long campaign where the players control the same character from novice to expert/demigod or one shots could be used to fill in some nights, eg dm might be a teacher and one shots are run on school holiday weeks if the group meets.
I would say the trick is to find a group that’s in the same page as you. This can be assisted by having a :Session zero where players meet and discuss what they want from the game so that someone who wants to play a more role playing game and want to actually try and talk their way out of being robbed by bandits instead of ‘rolk a d20. 3, everyone draws weapons and combat begins’.
The aim would be that everyone at the table looks forward to sessions and has fun, and as for rules there’s always ‘the rule of cool’. Where the DM can ignore what’s in the book if it fits with what the players expect. Players jumping off a cliff to escape a fight might not necessarily die from fall damage if it fits the story line, however if a player is about to do something overly careless, the DM might ask the question ’ are you sure you want to do that?’ and the correct thing to do is stop and reconsider as that phrase is usually a warning of the character will probably die if you do.
TTRPGs are quite diverse, but generally speaking they follow a similar formula. Traditionally, play takes place around a table, but even that’s negotiable. Many people play exclusively online these days.
Depending on the system you choose to play, accessories such as minis and battlemats could be optional. However, if you favour a tactical game and want to engage with all the combat rules, they do become more important.
There’s always alternatives though. I don’t keep minis for all my creatures - as a DM, who could afford to? Personally I use paper tokens because they’re easy to whip up and doodle on. Many people use coins, legos, or colored blocks. Anything can stand as a proxy of it’s the right size. There are tales of people who use candy so players can eat what they kill.
Another option, particularly if you go for the online option, is to use a Virtual Tabeletop (VTT). This is software that simulates your table, battlemat, minis, and generally facilitates play. I find them complicated and kind of fiddly, but a lot of people like them.
At the end of the day, you don’t need all that. There’s a concept of play called the Theater of the Mind where players use their shared imagination instead of any accessories. It’s easier when there aren’t a lot of moving parts to keep track of, but if you prefer a narratively focused game then it’s a good way to play.
As far as how to play the game, that’s up to the individual system. However generally speaking you play by having a conversation. The DM describes a situation and then asks “What do you do?” Players then describe their actions. Turn-taking can be more or less rigid depending on the situation. In D&D in particular, turns become much more formal during combat where players take turns in Initiative Order.
Generally speaking, near the start of the rule book (if you have one) there will be an Example of Play. This is usually styled as a transcript of a conversation between players. I always thought those were neat, and they dona pretty good job of showing how a game might play
Getting into the hobby can be intimidating because there are a lot of rules in certain systems, and it can be hard to keep track of them all.
Almost all systems include (or should include) Rule Zero, or Have Fun - the most important rule of all.
If you’re running the game then all rules are optional. As long as everyone is having fun then you can play however you want.
Anyway, I ramble a lot, but I’ve been playing these games for a long time. You’re in for a fun new hobby, good luck getting your group together!
I love the candy monsters thing.
A lot of your questions depend on what game you’re playing. The first question I would ask is, what genre are you interested in playing? D&D is the biggest out there right now and it’s medieval fantasy-ish but it has a lot of it’s own baggage mixed in. There’s a free version of the rules you can download, feel free to do that and give it a quick read through just to get a feel for the tone.
Finding a group to play with is tricky. The best thing might be to get some friends together and all try the game together. Barring that, local game stores might help you find a group, or some places in the Internet have “Looking for Group” (LFG) communities.
You don’t need to buy dice just yet. Some TTRPGs use weird dice shapes and not all use the same dice so it’s best to decide on a game before spending money on it. If you want to try a game before getting dice you can always use a dice rolling app. If it’s D&D you want to play then feel free to find a standard set of seven polyhedral dice. They’re not too expensive and collecting pretty dice is a hobby into itself.
How a game is played depends on which game you’re playing. With actual D&D it depends whether you’re in a combat scenario or not. If you aren’t the rules are a lot looser: the DM describes a scene, then you and the other players tell the DM what your characters would like to do. The DM will determine if dice need to be rolled or if an outcome isn’t possible, and repeat. Combat is a lot more complex, you have a specific turn order and a much smaller selection of actions based on your character build.
On a larger scale, a bunch o adventures strung together is what makes a campaign. Most groups play this way, but especially if you’re new finding (or starting!) a group running a one-shot is a good way to learn how to play. A single adventure you can complete in a single session is great for learning and the story stakes are much lower.
Roleplaying looks different depending on the group you’re with and what you’re comfortable with. I usually speak in third person at all times, no funny voices or anything like that. I have a friend who comes up with a voice for every character to use when speaking for said character in first person.
That was a pretty big info dump but let me know if I can answer specific questions. I’ve been playing TTRPGs for nearly 20 years and I’ve dipped my toes into a lot of different games so if I can help I will.
pathfinder rules use the ogl and orc license and are free on archives of nethys https://2e.aonprd.com/ and paizo generally puts out a free one shot adventure each year for rpg day https://paizo.com/store/pathfinder/adventures/standalone/freeRPGDay although the beginners box has an adventure specifically geared to teach the system.
I would recommend watching some videos of actual play for the system to get an idea about what happens during the game. Just note that watching “professional” DND is just watching any professional. You wouldn’t expect your pickup home game of basket to be identical to the NBA so the same with your TTRPG.
Like all things it helps to watch others. If you find a group they will likely help you out. Just note your experience level and they will be supportive.
I run two games, one weekly for a group of teens, and the other is every other week for adults. I also play in a game on my 2nd game’s off week, again for adults. Almost all of the adults own a copy of the Player’s Handbook. Only 1 of the teens own a PHB. I have noticed the adults that own a PHB understand their characters and abilities and what they can do far more than my teens (who have been playing way longer than the adults) because they have to share the shop’s copy of the PHB.
I am not saying day 1 go buy a PHB, but if you intend to play after a few sessions, it would be a good idea.
Having your own set of dice is great too. You can get a plain set of chessex dice for $5-10 (I give away a set when someone buys a copy of the PHB). After getting a set of dice I suggest raiding some lesser played board games for additional d6 for character creation. Yahtzee or farkle are both going choices to plunder.
When people start playing dnd I tell them the first thing they need to do is learn how to create a character on their own and after that they will learn the rest of the rules through playing.
If you have a local game shop, drop in and ask if they host d&d sessions, or if they have a community board to find a game.
Here’s the easy way.
- Buy a D&D players handbook
- Buy a set of polyhedral dice.
- Read through the book, see what looks cool to play as. I advise your first character be a Fighter, as the rules for fighters are generally the least complex in most RPGs.
- Find a group.
The group probably already has extra books and dice.
Support your flgs and buy a set of dice.
You mightnt even have to buy a book. Im pretty sure a DND players handbook was published under a creative commons license about 2 years ago.
Maybe OP can buy one when they find a group and system they like.
This is the 2014 version.
https://www.dndbeyond.com/attachments/39j2li89/SRD5.1-CCBY4.0_License_live links.pdf
Thanks for the link, that’s pretty much what I was thinking of, but I remember reading at ‘the other place’ about downstream creators being upset about features of a new license (open gaming license?) that could have insisted on a cut of revenue from 3rd party packages, so wizards published a copy of their handbook under an open license. I was meant to read it cover to cover one day, but that day hasn’t arrived. hope OP gets the chance to though.
Find a group, for everything else you can just ask them what is it they expect from you. (Usually you are expected to be familiar with the rules)
Games are conversations. Just imagine what would your character do in any given situation and try to match tone of your party and game. Depending on a system they can differ as to what DM does or tells you to do. Don’t overthink it, it’s just a game and try to have fun. 🙃
You are absolutely right.
I just wish “find a group” was as simple as you make it sound. It’s been decades since I played, but I’ve followed some D&D podcasts, and I got the new PH as a gift and I REALLY wish I had some people to try it out with!
Well yeah there is a requirement to get out of comfort zone. 🫠
There are lots of decent actual plays on YouTube that can give you a very solid idea of how it actually works in practice. My personal favourite style is the glass cannon network as they tend to lean towards how your home game might be (ie it’s not all serious and there’s goofing off during the game) but I’m sure people have specific recommendations for cyberpunk and dungeons and dragons