I tried two older Stalker games way back but I’m not much of a horror fan and I just wasn’t good enough, so I didn’t play the games much. A-Life sounds quite interesting. Let’s hope they can fix it faster than CDPR fixed Cyberpunk.
What makes the older STALKER games special is the way the zone lives its own life independent of the player. That’s what makes you feel small and insignificant, just wandering a hostile wasteland. As you’re heading to your mission you hear gunshots in the distance, NPC Stalkers are fighting bandits perhaps? As you head over you arrive as the fight is over and they’re looting the bodies, after which they start heading off towards the nearest encampment. Unscripted stuff like this is missing in the game right now.
I tried two older Stalker games way back but I’m not much of a horror fan and I just wasn’t good enough, so I didn’t play the games much. A-Life sounds quite interesting. Let’s hope they can fix it faster than CDPR fixed Cyberpunk.
What makes the older STALKER games special is the way the zone lives its own life independent of the player. That’s what makes you feel small and insignificant, just wandering a hostile wasteland. As you’re heading to your mission you hear gunshots in the distance, NPC Stalkers are fighting bandits perhaps? As you head over you arrive as the fight is over and they’re looting the bodies, after which they start heading off towards the nearest encampment. Unscripted stuff like this is missing in the game right now.