I never played HotS but I played Dota 1&2 for many years. Recalibrating for Deadlock hasn’t been easy, despite being familiar with stuff like last hitting.
The farm thing is what stands out to me most, as you can’t really play passively if you feel like you’re outmatched skill-wise in Deadlock. In something like TF2 or Overwatch you can play more defensively if you feel disadvantaged, but here what will happen is you’ll fall so far behind on farm you’ll never be able to contribute.
The map feels too small and the pace too high, somehow, and 4 lanes seem too many. It’s been hard to feel like you can leave your lane and gank without opening too much of a vulnerability on your “home” lane. This exacerbates the problem of one lane getting stomped and that snowballing into an unstoppable victory.
It’s very possible all these problems diminish with good team play, though. This might be one of those games you can’t enjoy properly without organised team play and active voice comms.
As someone who hadn’t even heard about Monday Night Combat until you brought it up, I’d love your take on how they compare after you’ve gotten some games in. Looking it up they do seem to have overlaps.
Haven’t played it either but the other dudes points are real. They seem to be listening to the community though so it’s worth giving it a chance and speaking up, maybe you could steer it more toward the game you mentioned. Still alpha and they mentioned the gameplay could massively change, you never know.
For anyone reading this who wants an invite lemme know and I can shoot one over too.
I never played HotS but I played Dota 1&2 for many years. Recalibrating for Deadlock hasn’t been easy, despite being familiar with stuff like last hitting.
The farm thing is what stands out to me most, as you can’t really play passively if you feel like you’re outmatched skill-wise in Deadlock. In something like TF2 or Overwatch you can play more defensively if you feel disadvantaged, but here what will happen is you’ll fall so far behind on farm you’ll never be able to contribute.
The map feels too small and the pace too high, somehow, and 4 lanes seem too many. It’s been hard to feel like you can leave your lane and gank without opening too much of a vulnerability on your “home” lane. This exacerbates the problem of one lane getting stomped and that snowballing into an unstoppable victory.
It’s very possible all these problems diminish with good team play, though. This might be one of those games you can’t enjoy properly without organised team play and active voice comms.
@Coelacanth @Riven so this game isn’t the heir to Monday Night Combat I still dream for huh?
I never played it so couldn’t tell you, but if you want to try out and tell me how it compares I can toss you an invite.
@Coelacanth just got an invite from a friend, but thanks!
As someone who hadn’t even heard about Monday Night Combat until you brought it up, I’d love your take on how they compare after you’ve gotten some games in. Looking it up they do seem to have overlaps.
Haven’t played it either but the other dudes points are real. They seem to be listening to the community though so it’s worth giving it a chance and speaking up, maybe you could steer it more toward the game you mentioned. Still alpha and they mentioned the gameplay could massively change, you never know.
For anyone reading this who wants an invite lemme know and I can shoot one over too.