Specifically, whose story am I playing?

I’m playing two games at the moment, a single player run through as a custom character, and a coop run-through as Wyl in the second player slot.

I’ve noticed that in coop I get a lot of story if I instigated chats with NPCs or scripted events even while sleeping at camps.

How will the game end in this way, will player one and player two get two endings?

In my single player playthrough, if I decided to move Gael to my first character slot and control him would I get a Gael playthrough instead of my custom character? Would that mean there’s no point in starting as Gael as an origin character?

Does anyone know the difference here?

  • exscape@kbin.social
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    10 months ago

    I think most replies are missing the main point OP is asking about.

    The answer is yes, it matters. I started a run as Gale to learn the basics of the UI prior to starting playing. You learn an important (secret, to begin with) detail about Gale (a certain condition) as you as your exit the nautiloid.

    On the other hand, playing as a custom character, he first told me about that 15 hours in, and even then only in very vague terms and refused to give more details when pressed.

    So when you start as an origin characters, you really “are” that character. When they’re just a companion, they’ll keep secrets from you.

  • Sophia@lemmy.vonbergcompany.de
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    10 months ago

    In some cases it really matters who is initiating the conversation and I think that way you do get some of the information of their origin story. I personally choose who I think is suited best to lead in the situation, sometimes even when I lead with a companion, the game still initiates with my custom character, I then have to unlink the group and try again.

    I have no idea how the game decides or behaves in coop.

    I’d assume for the best origin story experience and ending, you should go for the origin character as your “main” character. But I haven’t finished the game myself yet.

  • Garden_Ramsay@sh.itjust.works
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    10 months ago

    Who you have actively selected and control will determine what stats are used during conversations/cutscenes, IE if you need to do a charisma or intimidation or insight check it uses that character’s stats. However certain cutscenes will use your main character (the one you selected when you started the game) no matter what.

    Also passive checks throughout the world will use all characters but they need to be near the spot to use them so sometimes if your character you’re controlling walks past a hidden cache somewhere and fails a perception check you can move your other characters into that spot and they’ll all try. You can even go to camp and grab someone else for more chances if you really have some blind characters in your party.

  • saltesc@lemmy.world
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    10 months ago

    There’s no such thing as a “leader” as far as anything outside of your party is concerned. And moresk, many D&D players and my MP BG3, we don’t even internally recognise a “leader”. That’s entirely a personal player concept.

    • Gyromobile@lemmy.world
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      10 months ago

      He means the character who leads the front. When you play singleplayer there is one character you command and the rest follow behind if they are grouped. That person often is the one hit with dialogue.

      • strongarm@lemmy.dbzer0.comOP
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        10 months ago

        Well they make a good point actually.

        If I created a custom character but then from the beginning of the game used Lae’zeal as my front character, what would the end of the game look like?

      • saltesc@lemmy.world
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        10 months ago

        Any individual in my party initiates whatever. They all have roles and generally can choose, well, who you want initiating things in different areas and situations. Exactly as what naturally happens in MP but with less…chaos.

        I’m also swapping around party members all the time at camp because that’s kind of why they’re there. Whoever’s got the most roll advantages for the situation, dialogue in town, imitating combat, doing puzzles, etc. they’re on point. Since my custom is a bard, unless in town talking, someone else is always up front.

        A protagonist isn’t synonymous with “a leader” in D&D unless someone’s choosing to roleplay one of the characters like that. I guess a Paladin or something might make sense to, especially roleplaying oathes…

        • Gyromobile@lemmy.world
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          10 months ago

          Just because you have an aversion to the word leader doesn’t mean it’s incorrect.

          You may play the game in a unique way but i guarantee you are’t moving each character ungrouped/individually your whole playthrough.

          The front man is the leader.

          Hence follow the leader. They take the lead. Everyone else follows that person when they move.

          Better said is that you play the game where you try to mix up the leader.