Specifically, whose story am I playing?

I’m playing two games at the moment, a single player run through as a custom character, and a coop run-through as Wyl in the second player slot.

I’ve noticed that in coop I get a lot of story if I instigated chats with NPCs or scripted events even while sleeping at camps.

How will the game end in this way, will player one and player two get two endings?

In my single player playthrough, if I decided to move Gael to my first character slot and control him would I get a Gael playthrough instead of my custom character? Would that mean there’s no point in starting as Gael as an origin character?

Does anyone know the difference here?

  • saltesc@lemmy.world
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    10 months ago

    Any individual in my party initiates whatever. They all have roles and generally can choose, well, who you want initiating things in different areas and situations. Exactly as what naturally happens in MP but with less…chaos.

    I’m also swapping around party members all the time at camp because that’s kind of why they’re there. Whoever’s got the most roll advantages for the situation, dialogue in town, imitating combat, doing puzzles, etc. they’re on point. Since my custom is a bard, unless in town talking, someone else is always up front.

    A protagonist isn’t synonymous with “a leader” in D&D unless someone’s choosing to roleplay one of the characters like that. I guess a Paladin or something might make sense to, especially roleplaying oathes…

    • Gyromobile@lemmy.world
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      10 months ago

      Just because you have an aversion to the word leader doesn’t mean it’s incorrect.

      You may play the game in a unique way but i guarantee you are’t moving each character ungrouped/individually your whole playthrough.

      The front man is the leader.

      Hence follow the leader. They take the lead. Everyone else follows that person when they move.

      Better said is that you play the game where you try to mix up the leader.