This is exactly the sort of thing Beth has been moving towards ever since their first ham-handed attempt to monetize mods deservedly blew up in their faces.
They didn’t give up on the idea - they just shifted to a strategy of doing it incrementally.
And this is just the latest step in that ongoing process.
Think about how bad it’s (very deliberately) going to be by the time TES 6 finally comes out…
Now that the fallout show was a success, they’ll probably just put starfield on the backburner and wait till the heat dies down, then make a tv show about it. I’m willing to bet money on this.
I’ll admit I’ve been in that crowd that believed they saw early efforts like horse armor and Bioware’s infamous pay-to-continue Dragon Age quests, and backed off - resolving they need to shift monetization elsewhere like skins. Seems I was wrong.
You could argue given Starfield’s overall failures, it’s still in the sector of terribly-designed monetization that just gets forgotten by history, much like most mobile games. But, we’re still in the process of writing that history.
How is anybody even surprised by this?
This is exactly the sort of thing Beth has been moving towards ever since their first ham-handed attempt to monetize mods deservedly blew up in their faces.
They didn’t give up on the idea - they just shifted to a strategy of doing it incrementally.
And this is just the latest step in that ongoing process.
Think about how bad it’s (very deliberately) going to be by the time TES 6 finally comes out…
Also, let’s not forget they are the DLC pioneers and inventors of the historically important Horse Armor DLC.
Alongside Microsoft. A match made in hell.
Now that the fallout show was a success, they’ll probably just put starfield on the backburner and wait till the heat dies down, then make a tv show about it. I’m willing to bet money on this.
I’ll admit I’ve been in that crowd that believed they saw early efforts like horse armor and Bioware’s infamous pay-to-continue Dragon Age quests, and backed off - resolving they need to shift monetization elsewhere like skins. Seems I was wrong.
You could argue given Starfield’s overall failures, it’s still in the sector of terribly-designed monetization that just gets forgotten by history, much like most mobile games. But, we’re still in the process of writing that history.