I’ll admit I’ve been in that crowd that believed they saw early efforts like horse armor and Bioware’s infamous pay-to-continue Dragon Age quests, and backed off - resolving they need to shift monetization elsewhere like skins. Seems I was wrong.
You could argue given Starfield’s overall failures, it’s still in the sector of terribly-designed monetization that just gets forgotten by history, much like most mobile games. But, we’re still in the process of writing that history.
I’ll admit I’ve been in that crowd that believed they saw early efforts like horse armor and Bioware’s infamous pay-to-continue Dragon Age quests, and backed off - resolving they need to shift monetization elsewhere like skins. Seems I was wrong.
You could argue given Starfield’s overall failures, it’s still in the sector of terribly-designed monetization that just gets forgotten by history, much like most mobile games. But, we’re still in the process of writing that history.