…but I often find myself NEEDING TO CHECK EVERY LAST CRATE, BARREL, ETC.

It feels wrong to leave an area when you know there’s that one you didn’t check–PROBABLY it’s just a rotten carrot, but you never know.

  • Coelacanth
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    1 year ago

    At least it’s not as bad as in Divinity, where Lucky Charm meant you wanted to literally open every interactible container in the game for that sweet dopamine hit of a random epic or legendary item.