I see that as a failure of the term AAA, but I might just be underestimating the size of Larian’s team. I’ve always understood AAA to mean funded by a publisher.
Larian has a massive team and tons of money for BG3. It’s insulting to indies and to BG3 to pretend BG3 is anything other than the product of hundreds of hardworking team members.
I enjoy many indies more than I’ve enjoyed BG3 so far, but that speaks more to the fact that production scale and enjoyment do not scale linearly. BG3 remains a behemoth of a project, however.
Yeah, I have already been corrected. I think the reason I assumed it had a smaller team was because the team clearly loved the game and you don’t see that often in gaming outside of small-team projects.
I think Baldur’s Gate 3 exceeded expectations for many people.
The key word here might be “large-scale” which to me sounds like the production-line games like CoD.
BG3 is large-scale. It’s a AAA game.
I see that as a failure of the term AAA, but I might just be underestimating the size of Larian’s team. I’ve always understood AAA to mean funded by a publisher.
Larian has 450 employees and studios in 6 different countries.
Larian has a massive team and tons of money for BG3. It’s insulting to indies and to BG3 to pretend BG3 is anything other than the product of hundreds of hardworking team members.
I enjoy many indies more than I’ve enjoyed BG3 so far, but that speaks more to the fact that production scale and enjoyment do not scale linearly. BG3 remains a behemoth of a project, however.
Yeah, I have already been corrected. I think the reason I assumed it had a smaller team was because the team clearly loved the game and you don’t see that often in gaming outside of small-team projects.