don’t think so, fans likely have little to do with it. it’s the actual preparatory rendering being done when an object still obscured by a wall enters your fov that creates the interference that is picked up by the mic. I’m guessing a noise gate would mostly eliminate this channel of attack
Is it about the literal sound of the GPU fans, or is it electronic noise that’s bleeding over into the microphone and not being correctly scrubbed, either because the microphone cable is basically one big antenna or because it causes some sort of interference on the motherboard itself?
You could probably work around this by changing the fan curve and using an fps cap.
don’t think so, fans likely have little to do with it. it’s the actual preparatory rendering being done when an object still obscured by a wall enters your fov that creates the interference that is picked up by the mic. I’m guessing a noise gate would mostly eliminate this channel of attack
Is it about the literal sound of the GPU fans, or is it electronic noise that’s bleeding over into the microphone and not being correctly scrubbed, either because the microphone cable is basically one big antenna or because it causes some sort of interference on the motherboard itself?