Really enjoying finally having the full game but some small things have been slightly annoying:

  • they apparently forgot to disable the debug version label so there’s a massive version string floating around most of the time
  • I’m getting bad screen tearing even on tripple buffering.
  • can’t believe shove is still a bonus action. Sleep was already pretty nerfed, with shove as a bonus action it’s almost as useless as true strike.
  • some of the cutscene transitions are a bit janky here and there but nothing completely broken. Just an annoyance. Sometimes that means audio cuts halfway through sometimes that means the audio plays when the cutscene is still loading. Nothing game breaking so far.
  • some spells don’t seem to work consistently or correctly? Spiritual weapon will sometimes lose a turn. Complete skipped.

On the other hand, mage hand (hehe) finally interacts with buttons. But why can it attack and shove? And why limited per short rest?

Weird decisions I think. Sure 5e is pretty bad with balance and inconsistent rules and the game would’ve benefited from a better designed system like pathfinder 2e but some of these decisions don’t seem to improve on the issues just worsen them.

Rant aside: what an amazing game 🥰🥰

  • Proofofnothing@sh.itjust.works
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    11 months ago

    I agree with your thoughts. Honestly, some of the fanbase is starting to turn ridiculous. This game is not above criticism and downvoting people with valid critiques is really annoying. I think this game does a lot of things really well but at the end of the day it doesn’t play like a baldur’s gate game, it plays like divinity or dragon age. After coming from pathfinder wotr, builds seem limited and unbalanced by comparison.

    One of my major issues is the interface leaves out a lot of key information. So many of the spell and ability descriptions are vague which make it hard to plan builds and tactics accordingly.

  • Hairyblue@kbin.social
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    11 months ago

    I am playing in Linux and the Vulkan API wouldn’t work, crashed for me every time. I switched to DirectX and the game works. Hope they fix this, I would rather use Vulkan.

    The game version number is funny. I sure this was an “I can’t believe we forgot to turn that off”.

    I played for a few hours. And didn’t see anything else.

  • originalfrozenbanana@lemm.ee
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    11 months ago

    Shove as a bonus action is significantly stronger than shove as an attack action, I’m not sure how you think being able to shove and attack on the same turn is a nerf.

      • originalfrozenbanana@lemm.ee
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        11 months ago

        So it’s a nerf because the enemy plays by the same rules…? I don’t wanna assume but it sounds more like something you dislike than a nerf

        • dingsbums@feddit.deOP
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          11 months ago

          You don’t seem to understand the comment. Shove is not nerfed, it’s overpowered. As a result the sleep spell is further nerfed (they already nerfed it by making it have a short duration) because enemies can just bonus action wake each other up, instead of being out of commission for multiple turns.

          • originalfrozenbanana@lemm.ee
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            11 months ago

            Oh you meant that SLEEP is nerfed because shove is a bonus action? Your sentence construction says something different. The pronoun “it’s” in your last sentence reference shove, not sleep. It reads like “shove is almost as useless as true strike.”

            Given that I am not sure I agree since sleep is notorious for wiping low level parties and nearly universally useless against high level ones but YMMV

            • Skyhighatrist@lemmy.ca
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              11 months ago

              That’s not quite right. “It’s” references the subject of the sentence, which is Sleep. A second comma after bonus action would have made it more clear. At least that’s my interpretation. Which really just highlights that it was ambiguous enough to have been better off rewritten in a different way.

              Sleep was already pretty nerfed, with shove as a bonus action, it’s almost as useless as true strike.