Josef Fares, founder of Hazelight Studios, the developer behind the imaginative, unique, co-op sleeper hit It Takes Two, has a steadfast mindset when it comes to making video games: “Bulls—, no s—, just make games period.” It’s a refreshing — and as gloomy as it sounds to say, a maverick mindset to have in a […]
I don’t know his work but that background makes so much sense because as good as these games are, they are extremely rigid. There is only one plot path to success.
There’s a point in It Takes Two that some people might not want to take the action suggested, but you have to in order to move the story forward.
(Slight spoiler, it involves deliberately attempting to make their daughter cry.)
How have I gone this long without knowing Josef Fares was directing these games?
I don’t know his work but that background makes so much sense because as good as these games are, they are extremely rigid. There is only one plot path to success.
There’s a point in It Takes Two that some people might not want to take the action suggested, but you have to in order to move the story forward.
(Slight spoiler, it involves deliberately attempting to make their daughter cry.)