• Coelacanth
    link
    fedilink
    English
    arrow-up
    38
    ·
    5 days ago

    Dishonored 2 is at least as good as the first one, I would say. Some extremely good level designs.

      • Coelacanth
        link
        fedilink
        English
        arrow-up
        10
        ·
        5 days ago

        That’s true, though even then I do think one of the few criticisms I could levy against the Dishonoured games is that there are so many more (and more cool) lethal powers and tools than there are non-lethal. Playing low chaos should maybe be more of a challenge yes, but it should be equally interesting and fun I think. And I’m not sure the series gets there.

        • VindictiveJudge@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          5 days ago

          That’s part of what makes Emily more fun to play, all of her powers have non-lethal uses. Getting the achievement for never being spotted is still tedious, but Emily can do stuff like overt low-chaos runs where you attack head-on and still never kill anyone, which isn’t really an option for Corvo in either game.

          • Coelacanth
            link
            fedilink
            English
            arrow-up
            3
            ·
            4 days ago

            Emily is definitely better for a low chaos attempt (that’s kind of how I think it was intended) but something about the high chaos play style in these games always felt more fun, more visceral and more satisfying. Maybe that’s just me.

        • NigelFrobisher@aussie.zone
          link
          fedilink
          English
          arrow-up
          5
          ·
          4 days ago

          Yeah, I just finished it and felt the same. I got low chaos pretty easily, but by replaying sections rather than by actually being able to react to situations on the fly. If you end up in a one-on-one with a guard your only non-lethal recourse is the combat sleep dart, whereas Solid Snake or Sam Fisher always have some kind of CQC takedown option to defuse the situation before more guards are alerted. You end up freezing time and running away a lot, or just save scumming.

    • papalonian@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      5 days ago

      Ooh man, I’m a butthurt for level design. Ok, I’m gonna start replaying the first one, and hopefully the second one goes on sale before I finish.

    • Druid@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      Clockwork Mansion is the best-designed level in the Dishonored series. No questions allowed