In this Deadlock patch analysis we find the direction that the Deadlock meta is headed. We discuss the new Deadlock map, overpowered items in the meta, chang...
I’m wary against the game becoming too snowbally. Dying one time on lane before was no big deal, it was often like a limit test reality check. You could afford to get caught out once and the consequence being more or less “alright damn, gotta be more careful this game”. Now it feels like one death can lose you the lane. Probably not an issue in high MMR lobbies but I’m afraid it will lead to swingier games in low MMR.
I died thrice in a sidelane against a q pressing Abrams, which game him a 4k lead and my guardian. Once the denizen camps spawned, I started prioritizing those, and at the 10 minute mark I used the teleporter to visit the other side lane and take that tower 2 on 1.
I’m wary against the game becoming too snowbally. Dying one time on lane before was no big deal, it was often like a limit test reality check. You could afford to get caught out once and the consequence being more or less “alright damn, gotta be more careful this game”. Now it feels like one death can lose you the lane. Probably not an issue in high MMR lobbies but I’m afraid it will lead to swingier games in low MMR.
I don’t think that’s happening, necessarily.
I died thrice in a sidelane against a q pressing Abrams, which game him a 4k lead and my guardian. Once the denizen camps spawned, I started prioritizing those, and at the 10 minute mark I used the teleporter to visit the other side lane and take that tower 2 on 1.
I caught up by the end.