Terminals applications are, by definition, not smooth. You can’t have smooth scrolling, or anything else really, with a text grid.
Terminals applications are, by definition, not smooth. You can’t have smooth scrolling, or anything else really, with a text grid.
Because it’s a pain, there’s not much more to it really…
I’m running it on Wayland + Nvidia (god help me) and it works great, no crashes whatsoever. No idea what’s going on on your end. I haven’t tried using any custom keybindings or the command palette, so I’m not sure if those work.
I’m using it on Windows, works fine for the most part. Compiling it takes ages and >16GB of RAM though :/
I haven’t experienced any stability issues or crashes as of yet, but some of the extensions don’t work.
All in all it’s a great start imo, but it definitely needs some work
Yup! Unfortunately they’re a bit too warm to do that in the summer :/
As if it never does it by itself without asking you first
I don’t see why you’d have to copy all that much. Depending on the rendering architecture, once all the glyphs are there you’d only need to send the relevant text data to be rendered. I don’t see that being much of a problem even when using SDFs. It’s an extremely small amount of data by today’s standards and it can be updated on demand, but even if it couldn’t it would still be extremely fast to send over every frame. If games do it, so can text editors. Real time text rendering on the GPU is a fairly common practice nowadays, unfortunately not in most GUI applications…