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Cake day: July 3rd, 2023

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  • I’ve tried this a couple times with limited success.

    • Hacking something remotely was a default Very Hard challenge. Very difficult to do without spending fate points.
    • Hacking something on the same network was hard. Could maybe hit it with a lucky roll, but still would probably require a fate point
    • Hacking something with physical access was in the realm of “the PC who specializes in this can likely do it without trouble”

    Those were then bumped up or down depending on if it was “budget”, “consumer grade”, or “corporate grade”. Hacking into some nobody chump’s security system from across the street is something the hacker PC get done for free with a little luck. Hacking into the ASI Corporate HQ maglock door subsystem from across town would be a feat of legend, not something someone can likely do just off the cuff.

    I do like that Fate encourages players to do some preparation for hard tasks. Have someone use their talky skills to talk up some junior workers, and learn something about the network. That’s an advantage you can invoke. Have someone spend resources to bribe someone, that’s another advantage.

    A problem that’s come up each time I’ve tried this kind of game is not having a shared understanding of what “hacking” can do. Fate kind of helps here because the actions are kind of agnostic about what skills are creating them. If you’re trying to remove someone from the scene, that’s likely an Attack whether you’re using “hacking” or “fight” or “intimidate”. The hacker might fake a text from the boss telling the bouncer he’s fired where the bruiser might just deck him, but they go down the same kind of mechanical funnel. The tactical considerations for the players comes from like “what looks like a softer target: his face or his phone? is anyone going to see?”









  • I accidentally made a rom-com subplot in one of my games… Twice… And the players loved it both times.

    The first time there was a divorced smith lady who sort of had a death wish, and the timid tavern owner who had a massive crush on her. Of course the players wanted to set them up.

    The second time, the players had to infiltrate a masquerade ball. Sadly I’m starting to forget the details. I think there was tension around meeting them while masked and, like a rom com, trying to figure out what they thought about the PC. And then they tried to get the NPC involved in their heist, because they just happened to have a skill they needed. And of course it wasn’t a clean heist, and the NPC had some trauma.









  • Video Games are a broad medium, akin to reading. Asking “should I get into books?” would be similarly difficult to answer.

    Also, be mindful of sturgeon’s law. 90% of everything is crap. For every “Taylor Swift” that was widely popular and successful, there’s 9 meh bands no one remembers.

    All of that said, it’s a wide and deep medium with a lot of experiences.

    If you like card games, there’re related genres. Deck builders are popular. Slay the Spire is popular. Cobalt Core is fun and not as hard. Monster Train is pretty good.

    Those are all also “rogue lites”, so you could make the leap from there to something like FTL.

    Lots of options.

    Probably don’t spend a lot of money up front. Stuff goes on sale on Steam pretty often.

    Probably avoid “gacha” games that are free to play or have “loot box” stuff. Those tend to be exploitive and bad.