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Cake day: June 15th, 2023

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  • cm0002@lemmy.worldOPtomemes@lemmy.worldPSP my beloved!
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    22 hours ago

    I mean yea that’s kinda my point, Sony had to have known they were not in fact Nintendo and were definitely not going to keep up with the amount of games Nintendo published. Keeping the drive would have been a cheap way to get a running start on the library.

    They got greedy and thought people would be happy to re buy PSP games AND fork over money for their insanely priced memory sticks




  • cm0002@lemmy.worldOPtomemes@lemmy.worldPSP my beloved!
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    23 hours ago

    It was a gimmicky touch pad, the no drive is a negative, without that there was 0 backwards compatibility with the PSPs large library. Which I peg as the main reason it floundered so hard

    OLED, 3G and better wifi could have easily been added to a 4th gen PSP iteration


  • cm0002@lemmy.worldOPtomemes@lemmy.worldPSP my beloved!
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    23 hours ago

    The UMD, was decent enough, it was optical after all. The problem was they took it away for a gimmicky rear touchpad and in turn locked out all backwards compatibility with PSP games. Which in turn, led to its ultimate downfall because it didn’t have the big backfill of a library when it REALLY needed it to head off the rising smartphone competition (Vita released in 2012)

    Display and sticks were better yea, but nothing groundbreaking that couldn’t have been included on a 4th gen PSP iteration.

    Also the UI was shit, they replaced the nice XMR/CBR (Whatever it was called) with those stupid bubbles.






  • They dropped the UMD drive and replaced it with that gimmicky rear touchpad thing is probably the biggest reason.

    They dropped something incredibly functional and would have given the Vita access to the entire library of PSP games at a time when it needed that library the most to compete against the smartphone (Vita was released in 2012)

    I think the 3DS/DS were able to remain dominant so long even in the face of strong competition from the rise of the smartphone was because of the deep library of older titles to keep it going forward.


  • Oh man yea there was like 3 iterations between the original and the Vita. In the beginning there was not a whole lot, but towards the end there were a ton of games and a lot of bangers. I think there were like 600+ total games released by the end

    God of War, GTA Vice City, Burnout, Ace Combat to name a few excellent classics



  • cm0002@lemmy.worldOPtomemes@lemmy.worldPSP my beloved!
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    1 day ago

    Sweet spot for the Nintendo world 100% agreed, but not for portable gaming at large. Nintendo made a lot of concessions on raw power to bring price down

    PSP, while more expensive, hit a solid sweet spot between portability and power. It truly felt like you were playing on just a small console rather than a DS which gave the distinct feeling of playing on something “portable”