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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • I’d like to add the OGL they were pushing would have effectively allowed them to steal homebrew and 3rd party content. They’d reserve the right to resell this content as their own or make it disappear altogether.

    This would include supplements and adventures, of course, but the way it was worded, it would even include blogs and YouTube videos, etc.

    Of course this isn’t a unique situation (Meta has done this forever, for example)




  • Off the top of my head, here are some I haven’t seen mentioned yet:

    I’ve only flipped through the rules, but I believe Call of Cthulhu (and by extension, it’s derivatives) has degrees of success/failure.

    Mutants and Masterminds has it too.

    Systems with a single d6 resolution mechanic tend to have it as well (like Freeform Universal and Neon City Overdrive.)

    Some systems, like Black Sword Hack don’t really have degrees of success/failure, but a near success can be ruled a “yes, but” at the GM’s discretion.



  • Thanks, you make some good points.

    Upon reflection, I do tend to approach the game with more combat than it’s designed for as my players love combat. And the general lack of dex and wil/cha attacks from sample foes in the various games just exacerbates the issue for me.

    I like the Wil damage from casting spells in Mausritter. (If I remember correctly, Into the Dungeon: Revived does it as well.) It makes casting more high-stakes, which is something I love in a game. To me, magic should be scary, even to the one weilding it.