Whack Rap Con Carne.
Whack Rap Con Carne.
The whole “Oh if not for those filthy external influences people’d just do thing our way by default.” mindset is always a hoot. Big problem in a lot of places.
So Long, Astoria.
For anyone who actually wants a sequel for some reason, Konami made a NES game that’s pretty solid.
I think I’m a Marxist-Kirkjohnist.
Driving an A.I. to mass murder by forcing it to make podcasts themed around my John Arbuckle-levels-of-bland daily life and the constant slew of trivial problems my job presents
Rahm Emanuel vexes me by continuing to live.
Yeah I’ve just kind of felt like shit for one reason or another for most of my life to this point. The 2000s sucked
Enjoying an ice cold Baikal Cola, the American classic
Rocky Linux 2
Free association (until our political coalition is unpopular)
Assigned System/370 Operator At Birth
I’m curious as to how people toughed it out despite most christian religious institutions being so uniformly corrupt and plain irritating. Shit, the crowd FSTDT dunks on, american politicians, and internet theology were all it took for me to get so deeply disillusioned I wanted to just cut strike everything from my mind, regardless of who’s right or wrong. Merely not having other options to a point where leaving is unthinkable? Fear of reprisal from legal and cultural consequences?
Then again, I suppose at that point they would’ve just shifted to a different, less institution-focused denomination instead of just saying “fuck the whole thing” like I did. It wasn’t a matter of the facts, it was a matter of me being fucking sick of them.
On that note, what’s up with the obligate coprophagy of the koala? And their famously smooth brains? I’d make the koala, were it I in the high seat, but a kind and caring creator wouldn’t.
Fartifuckballsland
I want blood. Don’t care whose it is just so long as some of it is theirs
Not exclusively lifting, but i’m a delivery driver so the handling of some unexpectedly large items can come into play. For the worst carry, one of my customers got two giant bags of dog food shipped in. Not terrible in and of itself, but this was right after the cold snap last year so everything was iced over and they hadn’t cleared their driveway…
Business customers can be a real bear, too. One route I work has a factory at the start which sometimes puts out more outgoing parcels than I can fit in the truck by itself. They’re a marginal case where their output is too much for a carrier, but not quite enough that the district would consider allocating dedicated staff and a box truck for collections.
I miss the mountains of the Northwest. There’s something that remains really weird to me about how flat my stretch of the Great Lakes are, even 20 years on.
I can’t blame them for not understanding the significance of human communications infrastructure, but I wish they wouldn’t set up camp in poorly tended mailboxes. Granted, ants are worse about this by some distance. (I’ve also had to deal with small birds while delivering)
All things considered, though, they’re cool if you give them an appropriate berth
Seibu Kaihatsu’s Dynamite Duke (1989), a pretty novel hybrid Cabal-like/Beat-'em-up with a lot of love put into it. The arcade version’s got a pretty slick art direction, the environmental destruction vfx rock, and the animation’s pretty slick. The whole thing’s got that passion project charm to it. Unfortunately, Cabal clones were only really in vogue in that late '80s/early '90s space, and the beat 'em up gameplay isn’t fleshed out or consistently applied enough to be satisfying in a post-Final Fight, post-Streets of Rage world. I’d like to see something like it, but there’s no way to bring Duke into the world of modern game design practices without drastic reformulation at a minimum.
Notably, Seibu had really high hopes for Duke, being a passion project and a intended magnum opus. Unfortunately, lukewarm reception brought in poor returns, the company slipped into dire straits, and they were forced to make something simpler and lower stakes as a hail mary. That title - a simple, Toaplan-esque shooter nobody had any real faith in - turned out to be Raiden, which would become a darling in arcades, pushing 17,000 units solds worldwide in the first year after release, and becoming the fifth highest grosser on the Japanese market in 1991. (Beating out some offerings from much bigger players like Konami)
HAARPposting: First as farce, then as tragedy