Some personal examples:
Dice forge has its way of handling dices that felt incredibly smart the first time I played it
Same for Codex Naturalis, I was impressed by the simple way they printed the cards to allow for modularity, obviously the game is a lot simpler than I thought but it gave me some interesting ideas with how to overlap cards
Or the boards in Fort that have this double layer so that you can nest your pizzas and toys in there, so cozy!
The Serf from _Bristol 1350_ (on the left). Holly Hancock and Sarah Keele really get the macabre feeling of 14th century art right. This side of the card is meant it be used as rules reference. It is an accessibility disaster, because it is meant to emulate the unreadably small handwriting found in medieval manuscripts.
https://facadegames.com/cdn/shop/files/bristol-retail-15/_1000x.jpg?v=1614391249
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