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Love it, very clean! I did something like this back in Blender with both flatscreen RGB and “CRT shadowmask”, but I didn’t have it switch back to normal texture sampling after a certain distance, so it was aliased like hell.
I’ve recently gone back to this problem, but instead with a bunch of tiny 3D LED lights. Might share some of that somewhere, maybe here.
Ooh, so this shader was created as part of an open source multiplayer FPS game being created in Godot?
That’s nice to see 🤩
Neat