I agree. Games feel like they’re designed by committee now (very much likes movies, in fact). I recall SkillUp’s criticism of Veilguard’s writing as, “every interaction feels like HR is in the room.” This nails so many design choices today. Safe and vanilla is boring. There are of course people who believe that nothing should ever be remotely challenging or offensive to anyone ever, but I just don’t think they represent the majority of gamers. Attempting to please them at the expense of the much larger player-base is clearly not working.
I agree. Games feel like they’re designed by committee now (very much likes movies, in fact). I recall SkillUp’s criticism of Veilguard’s writing as, “every interaction feels like HR is in the room.” This nails so many design choices today. Safe and vanilla is boring. There are of course people who believe that nothing should ever be remotely challenging or offensive to anyone ever, but I just don’t think they represent the majority of gamers. Attempting to please them at the expense of the much larger player-base is clearly not working.