Philip Rebohle, DXVK’s founding developer, stated in an interview that he started the project “to get one specific game to work”. Later, he explained in a forum post that he was a bit of a Nier fanboy, and that it was a relatively simple game to use as a test subject for DXVK.

Rebohle was later contacted and hired by Valve. Wine already had a D3D11 compatibility layer, but it wasn’t nearly as far ahead as DXVK at the time. It’s fair to say that Linux gaming wouldn’t exist in its current form if not for one guy’s appreciation for Nier Automata. Rebohle still works at Valve, currently conributing to VKD3D-Proton.

  • lime!
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    2 days ago

    if you are using ahk for things like macros, xbindkeys is your friend! It allows you to bind any command to a key or combo.

    if you’re on wayland there’s no real alternative, as usual.

    • CarbonatedPastaSauce@lemmy.world
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      2 days ago

      Thanks for the tip, I’ll check it out. Most of my AHK scripts are simple, not really macros, just adding toggles to keys or remapping stuff, like putting mouse buttons on a keyboard key, or remapping WASD to ESDF for games that don’t support key remapping. I messed around with some key remappers for Linux about 9 months ago but I couldn’t find anything that worked well in the game I was playing (Dyson Sphere Project). That’s almost certainly due to my ignorance. I really need to learn python.