• fartsparkles@lemmy.world
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    13 hours ago

    They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.

    • DudeDudenson@lemmings.world
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      12 hours ago

      Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.

      I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff

      • HipsterTenZero@dormi.zone
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        8 hours ago

        A remaster for the first two wouldn’t be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they’d have to go hard, and reconceptualize a lot.

        • grue@lemmy.world
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          8 hours ago

          I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.

    • Krik@lemmy.dbzer0.com
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      11 hours ago

      A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.

      • ms.lane@lemmy.world
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        2 hours ago

        Both and Neither.

        It’s the same as the GTA remasters, it’s still Gamebryo running the game, but UE5 will be handling the rendering.

      • fartsparkles@lemmy.world
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        11 hours ago

        Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.

        • CarbonBasedNPU@lemm.ee
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          9 hours ago

          not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.

          *-The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to.

          • Virkkunen@fedia.io
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            1 hour ago

            The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to

            The same can be said for CE2.

            While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction

          • Renacles@lemmy.world
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            9 hours ago

            Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.

            I honestly prefer creation.

            • Virkkunen@fedia.io
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              56 minutes ago

              I think Avowed is the smoothest (strictly comparative) game on UE5 I’ve played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn’t make much sense to me considering the aren’t a lot of NPCs in town and they don’t move/have routines

    • Venicone@lemmy.world
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      11 hours ago

      I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.

    • Essence_of_Meh@lemmy.world
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      11 hours ago

      Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe… possibly.

      I’ll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I’m just more interested in the fan interpretation of Cyrodiil to be honest.