I did not realize they were trying to compete in the first place.

  • merdaverse@lemmy.world
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    2 days ago

    So after investing millions in this, this is incredible insight that the VP has gained:

    1. Talk to Real Customers Before Writing Code

    I really recommend reading his LinkedIn post, just to understand how these people think, and how fucking incompetent people at the top raking in millions are. It’s surprisingly honest for a LI post (although that bar is very low), probably because the guy is now retired and doesn’t give a shit anymore.

    I honestly never even processed that Prime Gaming was a thing and that it was trying to compete with Steam. I just knew they purchased Twitch and thought they’d probably abandon it into a shitty, old and slow site like they did with IMDB and Goodreads.

    • whoisearth@lemmy.ca
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      22 hours ago

      What’s awesome is you will still catch Twitch streamers actively encouraging people to use their free prime gaming sub to their channel or any channel because “fuck Jeff Bezos” lol

      • BCsven@lemmy.ca
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        1 day ago

        As VP of Prime Gaming at Amazon, we failed multiple times to disrupt the game platform Steam. We were at least 250x bigger, and we tried everything. But ultimately, Goliath lost. Here’s why:

        The 15+ year long attempt to challenge Steam started before I was VP of Prime Gaming, but we never cracked the code. Not under my leadership or anyone else’s.

        The first way we tried to enter the online-game-store market was through acquisition. We acquired Reflexive Entertainment (a small PC game store) and tried to scale it. It went nowhere.

        Then, after buying Twitch, we created our own PC games store. Our assumption was that gamers would naturally buy from us because they were already using Twitch. Wrong.

        Finally, we built “Luna,” a game streaming service that let people play without a high-end PC. Around the same time, Google tried the same thing with their product “Stadia.” Neither gained significant traction. The whole time, Steam dominated despite being a relatively small company (compared to Amazon and Google).

        The mistake was that we underestimated what made consumers use Steam.

        It was a store, a social network, a library, and a trophy case all in one. And it worked well.

        At Amazon, we assumed that size and visibility would be enough to attract customers, but we underestimated the power of existing user habits. We never validated our core assumptions before investing heavily in solutions. The truth is that gamers already had the solution to their problems, and they weren’t going to switch platforms just because a new one was available.

        We needed to build something dramatically better, but we failed to do so. And we needed to validate our assumptions about our customers before starting to build. But we never really did that either.

        Just because you are big enough to build something doesn’t mean people will use it.

        Reflecting on these mistakes, I realize how crucial it is to deeply understand customers before making big moves. That’s why James Birchler’s guest newsletter caught my attention—his piece is a practical guide on obtaining real customer insights and using them to challenge entrenched assumptions that can hurt product success.

        James breaks his advice down into three key steps, illustrated with stories from his time as VP of Engineering at IMVU:

        1. Talk to Real Customers Before Writing Code
        2. Test Assumptions, Not Just Features
        3. Build Measurement Into Your Process

        After explaining how he learned these lessons the hard way (getting screamed at by customers and board members), James shares action items you can implement within a week to improve how you understand your customers.

        I wish Amazon had followed James’ playbook before trying to take on Steam. But since we didn’t, at least you can.

        • sgtgig@lemmy.world
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          1 day ago

          At Amazon, we assumed that size and visibility would be enough to attract customers

          Literally “we’re big so we’ll make money” with no thought on the product actually being offered.

          Hilarious.

          • NutWrench@lemmy.ml
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            1 day ago

            “But we acquired a successful franchise! All we have to do is attach a handle to it and crank it and the money will come flying out!”

        • kattfisk@lemmy.dbzer0.com
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          1 day ago

          This is such lukewarm obvious stuff to anyone who’s done any agile project management that it’s mind-boggling they would fail to do it.

          But I guess it’s what happens when decision are made by bean counters with absolute authority.

          • BCsven@lemmy.ca
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            1 day ago

            It’s corporate arrogance. “We are so big we can take that market” without understanding what built that market. They think business is numbers but it is about relationships with people.

    • Rakonat@lemmy.world
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      1 day ago

      Feels like every 5 years some major Internet company looks at how many billions video games draws in, established markets with PC and consoles, and how much hype and marketing gets thrown around the space and decides they can do it better.

      With zero understanding of what consumers want, expecting to be able to charge extra for content that no one asked for or services like steam offer for free, and usually with such an awful UI and interactions with the consumer you wonder if they see potential customers as anything but cattle to be figuratively slaughtered and try to milk as much currency as they can with overpriced subscription(s) and not-so-micro microtransactions.

      Edit: For those that want examples, most recent one comes to mind is Stadia

    • SkyezOpen@lemmy.world
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      2 days ago

      Every prime gaming offer I took was for games on steam. I really thought they were just promoting twitch with drops and stuff, not actually trying to compete. Haha, the balls.