Dungeons are fun, but they are (sic) great at everything. Knowing why they were used and how they are useful can help you game elevate dungeons to what they should be.
I thought this was a fun, and interesting video discussing the role dungeons have played in TTRPGs, and what they’ve been inspired by.
Before I click, is this another One True Way video?
Not gonna lie, I can’t answer your question because I have no idea what you’re asking.
There is a certain crowd that seems to insist on there being only One True Way to play RPGs, and that is the dungeon crawl (or sometimes they’ll also permit the hex crawl to join that list).
No. It’s, uh, a video discussing the role dungeons have played in TTRPGs, and what they’ve been inspired by.