- cross-posted to:
- steamdeck@lemmy.ml
- cross-posted to:
- steamdeck@lemmy.ml
Last month The RADV ray-tracing pipelines support was enabled by default but then later disabled for VanGogh APUs, notably the Steam Deck. Now though with the latest ray-tracing code in Mesa 23.2-devel the RADV driver is no longer blocking the support for VanGogh.
How many seconds per frame can I get ray tracing on deck?