Is it just me, or is Mage Hand useless? Like, impressively useless.
I’m new to DnD (and DnD-like games) so I could be in the wrong here, but every time I think of something that Mage Hand should be able to do, it just doesn’t.
Want to pick up an unreachable item and carry it to me? No.
Want to loot an otherwise unreachable body? No.
Want to pickpocket someone without being caught? No. (Okay, I get that this one would be pretty broken, even in normal DnD this is sometimes disallowed)
Want to fly a few feet up and light an overhead brazier? No.
Want to do literally anything useful? No.
Want to squeeze through a small hole to see a room you’ve already looted? Sure!
I’m at the point where instead of trying to think creatively about how to use it, I just immediately write it off because it probably can’t do whatever I’m thinking of. I am genuinely surprised when I find out Mage Hand can do something, and that’s not a good thing.
The only idea I had that actually worked was using it to stealth the early phase spider section by just throwing the gem at the end backwards, then moving the hand in the opposite direction to draw aggro. That’s literally the only “useful” thing I’ve done with it, and I’ve still not found a use for the gem.
So I ask, what have you done with Mage Hand that’s actually useful?
Ah yeah could be. I was in the underdark and there was an area high up on a cliff with a chest and a book, but the entrance was covered in webs. I was able to throw the chest with no problem, but the book didn’t make it. It was probably too far of a fall.
Oh, we’re thinking of completely different book then! I was cryptic as to not spoil anything (Kbin still doesn’t have spoiler tags) but I meant the wannabe Necronomicon in the apothecary’s basement.
Oh, yeah that’s an undestroyable quest item, so that’s probably why it survived. The book I was trying to get was just a regular book.