• lime!
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    1 day ago

    Nintendo have always worked in a tick-tock fashion. first they try something new, then they refine the formula.

    • NES -> SNES
    • N64 -> GC
    • Wii -> Wii U
    • Game Boy -> GBA
    • DS -> DSi
    • 3DS -> New 3DS

    obviously these are not all equivalent, but they have the same feeling of “now that the tech has matured, what can we do with it?”

      • lime!
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        1 day ago

        i was more highlighting “this is new hardware doing the same thing but better”. gb-gbc is the same CPU, just faster. gba-gbasp is the exact same hardware.

        new 3ds also sort of fits that description but it’s a completely different system internally, just moulded into a DS form factor.

        • maxprime@lemmy.ml
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          22 hours ago

          But it’s so much more than CPU. GameCube and Wii have the same CPU, but are possibly the most different in the list.

          Gameboy color was a huge change at the time. It was smaller (about the same size as the pocket) and playing color games was a novelty: that was Game Gear’s main selling point.

          As for GBA/SP, yeah they’re super similar but the form factor is quite different.

          • lime!
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            22 hours ago

            that’s why there’s no gc->Wii arrow, despite the Wii containing an entire gamecube!

  • OmegaMouse@pawb.social
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    1 day ago

    Bit of an weird take to be honest. Just because the new Switch is a fairly straightforward iteration doesn’t mean Nintendo won’t innovate again in the future.

  • misk@sopuli.xyzOP
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    17 hours ago

    I think we haven’t seen anything other than the shape of the thing so it sounds pretty alarmist. Remember all the sensors packed into Joycons that nobody uses anymore? It enabled stuff like Nintendo Labo and other neat toys. We’ve only seen that the new Joycons have an optical sensor so far. Who knows what else is there and how is it going to get used.

  • tiredofsametab@fedia.io
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    24 hours ago

    I have plenty of dislike for Nintendo, but incremental improvement evey otherish iteration isn’t why. If innovation stops in a couple iterations, stick a fork in it, but things take time.

  • tiramichu@lemm.ee
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    1 day ago

    The article basically answers its own questions in the conclusion that we’ve pretty much reached the ‘final form’ for consoles - Just like with phones.

    In the early 2000’s phones were all manner of wild designs with weird shapes and crazy functionality, but now we’ve settled on the ubiquitous black rectangle of the smartphone. So too now has the console settled on this, a single screen with buttons on the sides.

    We saw the lead-up to this long ago with Nintendo’s own evolving line of handhelds, and Sony’s PSP and Vita, and now we’ve seen it on the PC side too with the Steam Deck.

    Even Sony are trying to move into making their main console a handheld - the only reason Nintendo were able to get there first is they were willing to do their classic move, and go with a low-power device without much grunt, and rely on the fun-factor of the games to make it good.

    Imagine if next cycle Nintendo came out with a dual screen beast, a-la the DS. These days, more and more games on consoles are cross-platform and work on all systems, with few exclusives. That doesn’t work so well if your system has super unique hardware and deviates too far from the single black rectangle. They’d be shooting themselves in the foot.

    I think if Nintendo do something truly off-the-wall again, it will only be because there has been some new tech shift in the market and Nintendo jump in to get first mover advantage. Like a new type of VR that works super seamlessly, or something none of us have though of yet.

    But for now here we are. The ubiquitous black rectangle has arrived.

  • jmcs@discuss.tchncs.de
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    1 day ago

    Without the Wii U we wouldn’t have the Switch, but without the GameCube we wouldn’t have the Wii. Disruptive innovation is not always progress, and cycles of iterative improvement are essential for good engineering and real innovation.

  • Lun0tic@lemmy.world
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    1 day ago

    Personally they lost it when they didn’t incorporate 3DS backwards compatibility. Worst was that consumers were ok with that. Maybe it was because Nintendo could fool a younger generation with mediocre emulation.

    People to this day want 3DS backwards compatibility but Nintendo isn’t to budge anytime soon. We gave that up when we accepted Switch with open arms and retired our 3DS. I was scoring New 3DSs for as low as $20. Tons of games left n right for $5 - $10 bucks. People abandoned the 3DS the same way people abandoned the NES back when the SNES first launched.

    Nintendo handhelds had always had that niche of being backwards in compatible. Bringing the old to the new. But here we are. Yes the Switch 2 will play Switch games but there’s a whole 3DS line of games locked away in a whole other console format.

    Now I’d you see the Switch game gallery, it’s a bunch of AAA games mixed with tons and tons of low quality flash-style games that look worse than a mobile phone game. Also, people aren’t stupid, they know what a decently powered machine is capable of playing/emulating.

    • ch00f@lemmy.world
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      1 day ago

      I mean people made the same complaints when SNES couldn’t play NES games. There are even interviews with angry 90s parents at ToysRus about it. Didn’t stop them then.

    • mister_newbie@sh.itjust.works
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      21 hours ago

      Backwards compatibility means lost opportunity to resell the same game.
      -Nintendo Executive

      3DS will come to a higher-cost monthly tier of NSO this generation, mark my words.