• surph_ninja@lemmy.world
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    6 hours ago

    Agreed, to an extent.

    I do think advancements in AI will eventually give us open world games with infinite procedurally generated engaging quests and NPC interactions. That’ll be cool. In the meantime, I don’t need a team of humans to burn themselves out to produce a large amount of bleh content.

    • RvTV95XBeo@sh.itjust.works
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      6 hours ago

      Ehh, I think it’ll be a looong time before machine learning can make meaningful character interactions.

      It may be able to make maps faster, slightly better versions of something like No Man’s Sky or Minecraft (both already sporting functionally “infinite” procedural generation), or fill a city like Cyberpunk 2077’s with slightly less mindless wandering NPCs, but I don’t think it’ll help make story-based RPGs bigger in a useful way

      The NPCs that stand out in an RPG do so because they typically have a well-crafted, and finite, story arch which is incredibly difficult to do with machine learning and trying to make things more procedurally generated.

      • surph_ninja@lemmy.world
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        6 hours ago

        I think we’re nearly there as is. There’s already mods that integrate ChatGPT with Skyrim NPC’s. There’s definitely room for improvement, but just these fan projects have achieved some impressive results.

        Pair that with the developers’ eagerness to eventually fire most of their writing staff, and they’ve got a lot of incentive to dump money into improving what already exists.

        My concern is that this will lead to more abandonware. Star Trek: Bridge Crew had integrated voice commands using some IBM service to process. Once their agreement with IBM ended, they shut down the feature in the game. So what happens when a developer integrates AI as a cornerstone to a game’s storylines, using remote servers to do all of the processing, and then decide to end support for the game?

    • supersquirrel@sopuli.xyz
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      6 hours ago

      I do think advancements in AI will eventually give us open world games with infinite procedurally generated engaging quests and NPC interactions.

      If you want to believe in fairy tales that is fine, but the problem is when CEOs believe in those fairy tales and use them to fire their artists and developers which is already happening.

      …and there will be no market correction back to actually hiring humans and paying them a living wage and treating them humanely once your only option for AAA games is AI slop…

      • surph_ninja@lemmy.world
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        6 hours ago

        What fairy tale? You can run models right now that people have trained to work as DnD DM’s. I guess you’re not keeping up with developments, but it’s already happening.

        I agree. They won’t want to hire humans back. Capitalism will not continue to function in an AI driven economy. It’s going to be feudalism or communism. And if we don’t do something about it, I know which one the capitalists will choose.

        • supersquirrel@sopuli.xyz
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          37 minutes ago

          It is crap, I mean AI can be fun at providing raw grist for the creative mill of a human artist, but it is a grist used to compose a plywood of human art that was violently shredded apart and stamped back into the vague impression of a wholistically shaped entity with a grain and texture that contains nothing of the fluid mark of a living being recording an individual history throughout the artistic process of creation.

          Is plywood cool and useful? Sure.

          Am I glad plywood was invented? Absolutely!!!

          Am I exhausted by techbros holding up plywood next to beautiful wood boards and not only trying to gaslight people into thinking they are identical but also trying to argue that we no longer need trees because any day now we will be able to make magic synthetic woodchips and go straight to plywood? To the point that I want to throw up every time I hear it and also why do we even desire to do that in the context of human art?.