Yeah, I think the Quake II RTX version uses it to completely render the scene. That’s about the level of graphics we’re at for whole scene path tracing.
RT is in a PS1 era right now. We’re like 15 years from games having modern graphics (by today’s standards) and fully pathtraced.
Yeah, I think the Quake II RTX version uses it to completely render the scene. That’s about the level of graphics we’re at for whole scene path tracing.
RT is in a PS1 era right now. We’re like 15 years from games having modern graphics (by today’s standards) and fully pathtraced.