Diablo IV has six Uber Uniques that are the rarest and some of the most powerful items in the game. Players have spent hundreds of hours without ever coming across them—until now. A trick for easily earning them was recently discovered and Blizzard has now removed the items from the game entirely to try and stop the madness.
Previously only farmable in Nightmare dungeons, Uber Uniques were added to the game’s Helltide event in the latest patch, an in-game event where a particular zone on the map turns blood red and fills up with extra tough enemies. Players quickly found out that there was a way to significantly increase their chances of getting the Harlequin Crest, better known as Shako, one of, if not the, most powerful item in Diablo IV. That’s because characters like Barbarians don’t have many Unique helmets, meaning Helltide chests that only give out helmets are much more likely to grant those players Shakos instead.
Yeah, I don’t understand why they have to make the endgame grind so boring and tedious. Like, hey, maybe instead of capping your loot so much, why not just…oh I dunno, add a few more challenging bosses between capstone Elias and Uber Lilith?
Challenging content isn’t a big part of arpgs because when you look closer at it you realize that the gameplay really isn’t cut out for it. It’s not like a souls game where you dodge and carefully time your attacks. They’re not balanced for this at all. If you play on a difficulty that would be considered challenging this game kinda falls apart. As a barbarian there’s no elegant way of dealing with elite range mobs that drop multiple effects on the ground and then shoot you. You deal with them by having gear good enough to just blast through them. If you actually have to dodge all those things it gets incredibly clunky and frustrating. Tldr; the gear grind is all they have.
Its true that gear grind is all they have, but making the chase items so rare and unfarmable, just makes me not want to farm them.