I remember back to the days of Neverwinter Nights 1 & 2 where there was a seperate program that allowed us to make our own adventures.

I looked into it and I can find only rumor and speculation when it comes to Larian releasing a similar module maker. Supposedly they released something similar for the same engine, but for a different game?

Do you folks think that we’ll get something similar for BG3?

  • vzq@lemmy.blahaj.zone
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    1 year ago

    I wouldn’t hold my breath. It would be a pretty major feature. If it’s not released or even announced, it’s not coming.

    Which is a shame, because I have fond memories of playing user made modules. Twoflower, if you’re reading this, you rule.

    • popemichael@lemmy.sdf.orgOP
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      1 year ago

      I loved making modules over in NWN toolmaker. I was even a featured module maker back in 2003 for a “cheat” module that let you make your own weapons and armor or edit the current weapons or armor that you have.

      It may sound common now, but there wasn’t such a thing back in the day.

      The reason I’m hoping for something like this is because they have this feature for the Divinity Engine 2. BG3 runs on an updated version of that, Divinity 4.0 engine.

      So hopefully it won’t be too much of a hardship once they get things where they want it to be. After all, I assume they have something in-house that they use to do something similar. So, with luck, they can package that.

      If they don’t, then maybe we can get something from the modding community.

  • underisk@lemmy.ml
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    1 year ago

    They had a Game Master mode in Divinty Original Sin 2. Was kind of like a campaign maker thing. You’d make some encounters and some interstitial cards with choices and skill checks and connect them all up. Still needed someone sitting in the GM seat to drive though, so you couldn’t just make a single player campaign for people to play by themselves.

    I expect it’ll be at least a year before they have the game in a stable enough state that they might consider releasing some kind of mod support stuff, but I don’t see them putting out anything as user friendly as a GM mode. They promoted the GM mode feature pretty notably before the Divinity OS2 release so I’d think we’d have heard something by now if they intended to do something similar.

    • Oldmandan@lemmy.ca
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      1 year ago

      Yeah, AFAIK, they have no plans to add a GM mode themselves, but they do plan to add extensive mod support with upcoming patches.

    • holiday@lemmy.world
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      1 year ago

      I doubt WotC/Hasbro wants any module maker or GM tools being released as they plan to drop DnD One next year

      • Hairyblue@kbin.social
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        1 year ago

        This. I am sure Larian considered this, but WOTC probably said no.

        And Larian has said they have no plans to add it.

  • TacticsConsort@yiffit.net
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    1 year ago

    I am actively working on completely disregarding the fact that something like this does not yet exist, mostly due to how bitter I am over the plot in the Wyrmway.

    I’m getting my god damn dragon adventure, by hook or by crook, and if I have to learn to mod and model from scratch, that’s what I’ll do. Currently on day 4 of… however many it will be.

    • popemichael@lemmy.sdf.orgOP
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      1 year ago

      I 100% agree with you.

      While I was lucid dreaming last night, I had a fantastic idea for a D&D adventure. I focused the whole of the rest of the lucid dream into developing the idea. I wrote it down ASAP the moment my eyelid hit a solar ray.

      I know that I could make it into a normal D&D game (and I still might), but it would be twice as fun if I created it as an adventure run by the BG3 engine. (BG3 does verticality a lot better than pen and paper IMO)

      Plus, in the BG3 engine / digital format, I can share it easily with my friends and the community.

  • hackeryarn@lemmy.world
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    1 year ago

    Keeping my fingers crossed that it would be a Definitive Edition feature, if nothing else.

    • hoodatninja@kbin.social
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      1 year ago

      They don’t plan on having any pay DLC, so I don’t think there will be a “definitive edition” release, right? That’s usually a collection of all the content for one final drop. It would just be an update, right?

  • burgundymyr@sh.itjust.works
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    1 year ago

    They have said in interviews that a world builder would be effectively impossible because terrain is all custom art. We might get encounter builders, but don’t expect to build your own location.

    • popemichael@lemmy.sdf.orgOP
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      1 year ago

      That’s about par for the course for most engines.

      I don’t think anyone realistically expects Mario Maker but just the tools to make things a little easier.

      • burgundymyr@sh.itjust.works
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        1 year ago

        Never Winter Nights had an incredibly robust set of tools, arguably the best ever, so I think that’s what many are hoping for even if it’s not realistic.

        • popemichael@lemmy.sdf.orgOP
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          1 year ago

          I agree fully. The squeaky wheel gets the grease, though.

          I’ve been spending a lot of my time trying to get others to contact the producer to recommend the feature.

          It’s hard to imagine the extra life that this game would have if we had something on par to the builder with NWN. I’d hope that we’d see campaign DLC on the level of what people have done with the fallout series. Campaigns that could be even longer and larger than the main quest should be doable with a small team of dedicated folks.