• 9point6@lemmy.world
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    19 hours ago

    Give me the Steam Deck layout sans screen and I’ll buy several.

    This, they should include gyro too ideally if that doesn’t go without saying

    • Gawdl3y@pawb.social
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      2 hours ago

      The original Steam Controller has gyro, so I can’t imagine they’d leave it out of a successor.

      • 9point6@lemmy.world
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        18 hours ago

        I find it works really well (as a combo with stick) for FPS games on the steamdeck, feels a bit closer to mouse & keyboard in precision

        • Vik@lemmy.world
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          15 hours ago

          I really need to give this another try. Any games you’ve tested this with in which gyro aim works particularly well?

          • PDFuego@lemmy.world
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            1 hour ago

            I used to play a lot of Fallout 4 with gyro aiming on the Steam Controller, there was a lot of downtime between fights and gunplay didn’t require perfect precision, which was great for learning how the controller felt. I’d find that I’d sit back with my hands on my lap, tilting the controller very slightly up and down for vertical aim and unconsciously using my foot to rotate the chair for horizontal. Once I got used to how it worked (including setting the gyro to only activate while the left trigger was held and fine-tuning the sensitivity) it became natural. My body just kind of figured it all out in the most comfortable way.

          • daed@sh.itjust.works
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            6 hours ago

            Nintendo’s work is solid on the Switch. With all the gyro control, I got so used to it that whenever I’m using my Xbox controller on Steam I instinctively tilt the controller for control. Once you’re used to stick for general direction and tilt for specifics it feels natural.

      • sleep_deprived@lemmy.world
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        16 hours ago

        For me personally, it’s just a nice to have for games that require it. I remember pulling out my steam controller a few times when Breath of the Wild needed motion controls.