There’s no way Unreal is completely free of inherent tech debt. But at the same time, there’s no way it doesn’t have way less baggage than the creation engine. Epic actually work on it, for a start.
JFC UE5 is not the same tech. It has had major changes over the years. Gambryo is in no way a modern engine.
I have used both of these technologies. Have you?
And gain new tech debt in the process!
Tech debt accumulates over time. Starting fresh is the opposite of that
There’s no way Unreal is completely free of inherent tech debt. But at the same time, there’s no way it doesn’t have way less baggage than the creation engine. Epic actually work on it, for a start.
Starting fresh also leaves you with nothing
Chances are, you start fresh, start copying/ adapting existing code. Leaving you with much the same issues as you were trying to get away from
Unreal Engine was released in 1998, Creation Engine is derived from Gamebryo which was released in 1997.
They’reTheSamePicture.jpg
JFC UE5 is not the same tech. It has had major changes over the years. Gambryo is in no way a modern engine. I have used both of these technologies. Have you?