Flat distribution is great when you want swingy results and the drama that comes with it, and bell curves when you want a “realistic” chance of your character succseeding on a task roll.
Oh, I agree. But I like my big rolls to be infrequent and therefore even more dramatic, so I usually prefer bell curves in terms of game design. But again, fancy math rocks drag me back every time.
Flat distribution is great when you want swingy results and the drama that comes with it, and bell curves when you want a “realistic” chance of your character succseeding on a task roll.
Oh, I agree. But I like my big rolls to be infrequent and therefore even more dramatic, so I usually prefer bell curves in terms of game design. But again, fancy math rocks drag me back every time.