• Rekorse@sh.itjust.works
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    4 months ago

    They won’t because of hallucinations. They could work in mature games though where its expected that whatever the AI says is not going to break your brain.

    But yeah a kid walks up to toad in the next Mario game and toad tells Mario to go slap peaches ass, that game would get pulled really quick.

    • ulterno@lemmy.kde.social
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      4 months ago

      I just re-read my comment and realised I was not clear enough.
      You bundle the text and the AI-TTS. Not the AI text generator.

        • ulterno@lemmy.kde.social
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          3 months ago

          The content is… AI assisted (maybe a better way to put it).
          And yes, now you don’t need to get the VA every time you add a line, as long as the License for the TTS data holds.

          You still want to be having proper VAs for lead roles though. Or you might end up with empty feeling dialogues. Even though AI tends to put inflections and all, from what I have seen, it’s not good enough to reproduce proper acting.
          Of course that would mean that those who cannot do the higher quality acting [1] will be stuck with only making the TTS files, instead of getting lead roles.

          But that will mean that now, places where games could not afford to add voice, they now can. Specially useful for cases where someone is doing a one dev project.

          Even better if there can be an open standard format for AI training compatible TTS data. That way, a VA can just pay a one time fee to a tech, to create that file, then own said file and licence it whichever way they like.


          1. e.g. most Anime English dubs. I have seen a few exceptions, but they are few enough to call exceptions ↩︎

          • Rekorse@sh.itjust.works
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            3 months ago

            You know the way these programmers talk about AI, I think they just don’t want to have to work with anyone else.

            How is this not taking from voice actors and giving to yourself in that regard? The system you described would mean only the biggest names get paid, all so a developer can avoid learning social skills.

            • ulterno@lemmy.kde.social
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              3 months ago

              You are right. I don’t want to have to socialise just to add a bit of voice to my game characters.
              If I have to, I’d rather ship without voicing any of them.

            • ulterno@lemmy.kde.social
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              3 months ago

              The system you described would mean only the biggest names get paid

              Rather, it’s more like, we as the user get a greater variety of background NPC banter, for the same game price.

              Take X4 for instance. The only banter we get is different types of “hello”.
              Only in cases of quests, is there any dialogue variety. When there is any such banter out of quests, it’s mostly incoherent (or was that another game, I need to check again).
              It doesn’t really make sense that 2 or more people meet in a docking area, say, “Hi”, “Hello”, “Good day to you” and then just keep on standing staring at each other’s faces as if they were using some sort of telepathy, or just staring at each other without any conversation.
              It would be fun to be able to have conversations that, while clear that they would not be able to yield any Quest, should still have variety enough to be fun when the player stops by, eavesdropping.
              This sort of thing is there in a lot of games by high budget studios, while at the same time, the games have pretty large file sizes.
              This way, we can reduce both production and distribution costs.

              And the VAs, they don’t need to do all the work of speaking each dialogue every time the story writers come up with new banter, but the studio will be getting their voice for those lines, essentially increasing the value of the licensed TTS package, meaning the VA gets more work done than the work they do and gets paid more (well, the last part depends more upon the market condition).

              • Rekorse@sh.itjust.works
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                3 months ago

                As a consumer I’d rather a real person voice acted it live or not at all. Thats petty to put your entertainment above someone’s livelihood.

                • ulterno@lemmy.kde.social
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                  3 months ago

                  I don’t really think of it that way.
                  Instead, more like:

                  • If there’s no voice, noone got paid
                  • If there is a voice, someone got paid x (> 0) amount
                    • And if the offered amount was lower than what the VA would expect [1], then the dev won’t get the license

                  Also, in the above condition, the VA only needs to make the TTS package once (then maybe a few upgrades if the standard gets updated) and gets to reuse it for multiple licenses.


                  1. or if the license terms were unfavourable, like a multi-series license or such ↩︎

                  • Rekorse@sh.itjust.works
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                    3 months ago

                    Thats just extortion. You can argue you disagree but its just a difference of opinion. I also don’t think that voice actors would agree with your license idea. I’m sure there would be a few exceptions though.

    • cheddar@programming.dev
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      4 months ago

      Oh come on, LLMs don’t hallucinate 24/7. For that, you have to ask a chatbot to say something it wasn’t properly trained for. But generating simple texts for background chatter? That’s safe and easy. The real issue is the amount of resources required by modern LLMs. But technologies tend to become better with time.