• hoodatninja@kbin.social
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    10 months ago

    It wasn’t just marketing fail. They failed to get developers on board and failed to player test adequately, a mistake that Nintendo consistently makes in cycles. N64 and Gamecube should’ve taught them but finally it seems with Switch they’ve gotten the message.

    The Wii-U is fine but severely underpowered and the tablet was very limited in range and capability. I have one and enjoy it but it simply wasn’t impressive from a hardware standpoint and it wasn’t clear what you were supposed to do with it as an end user. Sony & Microsoft also ironed out their online gaming experience while Nintendo continue to flounder. That was a really important market in the 2010s and they completely failed to capture any of it.

    The PS4/Xbox one just blew it out of the water performance wise. The tech gap was too wide (the CPU was a serious bottleneck) and it was a pain to develop for them when you could just develop for PC and/or PS4 and/or Xbox.

    • voxel@sopuli.xyz
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      10 months ago

      to be fair wii was also serverely underpowered (it’s a tiny upgrade over gamecube)

      • hoodatninja@kbin.social
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        10 months ago

        Yeah but 360/PS3 were barely pulling 720p @30fps so it wasn’t as stark. Lots of games couldn’t even 720p.