- cross-posted to:
- paradoxgames@lemmy.world
- cross-posted to:
- paradoxgames@lemmy.world
Very surprising. The game looked like it had a lot of potential and could’ve been the most popular sims alternative, but it’s suddenly been cancelled.
Very surprising. The game looked like it had a lot of potential and could’ve been the most popular sims alternative, but it’s suddenly been cancelled.
I’m not really that upset considering it was going to end up the same as The Sims (with its content in DLC piecemeal) anyway, coming from Paradox.
It visually looked like an asset flip simulation shovelware game you can find all over Steam by searching for the shit with the worst reviews, too.
Should be noted that paradox was just publishing it, not developing
So… Paradox tectonic is not related to paradox…? Are you sure?
It was being done by a Paradox-owned studio out of California, over whom Paradox likely had little day-to-day operational influence.
Then Paradox was developing it. They own the studio. Who else is going to build the game? An executive?
I am sure that everyone would agree that Paradox owns/developed/published Europa Universalis 4… But that was made by “Paradox Tinto” or Stellaris was “Paradox Development Studio”… The publishing wing of Paradox doesn’t develop games. Obviously. But I don’t understand why thats in any way relevant to the discussion. Paradox (the company, not specifically the publishing wing) was 100% responsible for the development, the testing, and the publishing of Life by You. They built it, they took it down.