Mermitian@lemmy.ca to Cities: Skylines@lemmy.mlEnglish · 1 year agoCities: Skylines II Feature Highlight #2: Traffic AI - Paradox Interactivewww.paradoxinteractive.comexternal-linkmessage-square8fedilinkarrow-up13arrow-down11cross-posted to: gaming@beehaw.org
arrow-up12arrow-down1external-linkCities: Skylines II Feature Highlight #2: Traffic AI - Paradox Interactivewww.paradoxinteractive.comMermitian@lemmy.ca to Cities: Skylines@lemmy.mlEnglish · 1 year agomessage-square8fedilinkcross-posted to: gaming@beehaw.org
minus-squareMermitian@lemmy.caOPlinkfedilinkEnglisharrow-up1·1 year agoNothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!
minus-squarejanoosh@szmer.infolinkfedilinkEnglisharrow-up1·1 year agoExactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this “nothing groundbreaking” quality we’re in for a good game I think.
Nothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!
Exactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this “nothing groundbreaking” quality we’re in for a good game I think.