There will be train and truck stations frequently above or below factories for transit. I’ve also seen long bridges of conveyor belts bringing materials from one place to another. The main benefits to conveyors over trains/trucks/drones is that they’re very consistent and don’t require any additional power or fuel to run (trucks need fuel, trains use power), but a lot of people think they’re ugly, so trains or trucks are common. I’m more of a fan of consistency so I tend to do conveyors, but I don’t fault anyone for making different choices. Trains always need infrastructure, at least a rail line, trucks usually need some kind of infrastructure, though, not always. Drones don’t need any, so if you want to preserve nature in the game, you can go that way, but drones are very late-game and require batteries which are difficult to build in sufficient quantities. Not impossible, but not easy either.
This is actually kind of interesting to me, because in factorio belts are an option, you can certainly use them, but they are almost definitely more annoying (or atleast more strict) than using trains or bots, you get access to bots just after trains, though you don’t get logistics until end game science (so you can compare them pretty closely to drones, though the batteries are fairly cheap)
also, one thing that i’ve seen in satisfactory is all the little “tidbits” that you have to sometimes do, you mentioned it with the curved rails for trains, that kind of stuff is why i really like factorio, because it has almost none of that. Rails are a little funky sometimes, but there are only straight rails and curved rails, so it’s only going to be so wrong. Super fiddly stuff is something i often find really annoying though. I assume a lot of that stuff will either, eventually be fixed, or is not a significant problem since you can just play the game around it and ignore it most of the time.
There are no vehicles, unless you play with AAI vehicles or something, so those aren’t an option, but generally rails are a literal “paste and place” type building option, you can plonk shit down wherever, as long as you’re connected to your rail network and have those materials on the rail line, it will service what you want.
One thing I’ve heard of that factorio has that satisfactory lacks is the idea of pollution. In satisfactory, you can spew all the toxic gases you want and the environment doesn’t change at all. Plants still grow and the world keeps looking the same. IDK, it’s a difference I know about.
yeah, it’s pretty minor, and there are things like efficiency modules which actually counteract about 80% of your pollution when used properly (as well as power consumption, though it’s not usually causing pollution, because of solar and nuclear power) Really pollution is just meant to make the biters angry so they attack you, their attacks are actually a function of how much pollution they consume, as well as their evolution. Which has a handful of stages in increasing orders of magnitude, though it does also damage trees, trees will absorb a set amount of pollution continually, and regularly, however if you go above that, you will damage the trees, and the trees will no longer be capable of absorbing as much pollution, leading to more biter attacks, more than likely. Usually trees get in the way more than anything, and it’s also worth noting that ground tiles also absorb pollution, grass does quite a bit, sand does less, landfill does none, but nuclear “tiles” (ones that were hit with an atomic bomb) will absorb very little pollution, which is a way of making landfill absorb pollution. Water absorbs very little as well, biters tend to path around water alot, unless you landfill it or something.
You can also just turn it off, if you want, as with most things in factorio, the world is very configurable, since it’s all procedural.
In any case. I was thinking the tour would be a “before you buy” kind of thing, maybe over discord or something, where I can stream my game and you can ask whatever questions you want, and I can show you the mechanics. If you’re not interested, that’s fine. There’s plenty of that kind of tour content on YouTube too if you want to look around.
ah i see, i probably won’t take you up on it then, it’s a factory builder, so i can only hate it so little after all.
Anyways, I hope you enjoy factorio, as I enjoy satisfactory.
absolutely, same to you, i’ve been working on getting a proper megabase setup, i currently have 120spm, and i’m fixing more for something like, 500SPM now. So i need a considerable jump in resources and production, which is what im working on setting up right now.
This is actually kind of interesting to me, because in factorio belts are an option, you can certainly use them, but they are almost definitely more annoying (or atleast more strict) than using trains or bots, you get access to bots just after trains, though you don’t get logistics until end game science (so you can compare them pretty closely to drones, though the batteries are fairly cheap)
also, one thing that i’ve seen in satisfactory is all the little “tidbits” that you have to sometimes do, you mentioned it with the curved rails for trains, that kind of stuff is why i really like factorio, because it has almost none of that. Rails are a little funky sometimes, but there are only straight rails and curved rails, so it’s only going to be so wrong. Super fiddly stuff is something i often find really annoying though. I assume a lot of that stuff will either, eventually be fixed, or is not a significant problem since you can just play the game around it and ignore it most of the time.
There are no vehicles, unless you play with AAI vehicles or something, so those aren’t an option, but generally rails are a literal “paste and place” type building option, you can plonk shit down wherever, as long as you’re connected to your rail network and have those materials on the rail line, it will service what you want.
yeah, it’s pretty minor, and there are things like efficiency modules which actually counteract about 80% of your pollution when used properly (as well as power consumption, though it’s not usually causing pollution, because of solar and nuclear power) Really pollution is just meant to make the biters angry so they attack you, their attacks are actually a function of how much pollution they consume, as well as their evolution. Which has a handful of stages in increasing orders of magnitude, though it does also damage trees, trees will absorb a set amount of pollution continually, and regularly, however if you go above that, you will damage the trees, and the trees will no longer be capable of absorbing as much pollution, leading to more biter attacks, more than likely. Usually trees get in the way more than anything, and it’s also worth noting that ground tiles also absorb pollution, grass does quite a bit, sand does less, landfill does none, but nuclear “tiles” (ones that were hit with an atomic bomb) will absorb very little pollution, which is a way of making landfill absorb pollution. Water absorbs very little as well, biters tend to path around water alot, unless you landfill it or something.
You can also just turn it off, if you want, as with most things in factorio, the world is very configurable, since it’s all procedural.
ah i see, i probably won’t take you up on it then, it’s a factory builder, so i can only hate it so little after all.
absolutely, same to you, i’ve been working on getting a proper megabase setup, i currently have 120spm, and i’m fixing more for something like, 500SPM now. So i need a considerable jump in resources and production, which is what im working on setting up right now.