I also am an aspiring game dev. What’s your stack? I’ve been working in Godot for a while now but might be migrating to Bevy to use Rust and ECS.
Most people don’t recognize how much work goes into game development and expect you to just crank out AAA content, it can be demoralizing working on your own. If you wanna chat and talk shop, hit me up!
I’ve found Godot has pretty much everything I need. I roll my own components using the node system, and combine it with inheritance for the full flexibility of both worlds. There’s also Godot-rust, an extension to Godot that adds Rust bindings!
I code in Godot using GDScript, make my models using Blender, compose my music and edit sound using REAPER, and edit images using GIMP. I’ve also recently started making videos using Kdenlive (I use linux btw ;))
I’m curious about other engines, true, but for anything they may have, the thought of losing Godot’s workflow is crippling.
I also am an aspiring game dev. What’s your stack? I’ve been working in Godot for a while now but might be migrating to Bevy to use Rust and ECS.
Most people don’t recognize how much work goes into game development and expect you to just crank out AAA content, it can be demoralizing working on your own. If you wanna chat and talk shop, hit me up!
I’ve found Godot has pretty much everything I need. I roll my own components using the node system, and combine it with inheritance for the full flexibility of both worlds. There’s also Godot-rust, an extension to Godot that adds Rust bindings!
I code in Godot using GDScript, make my models using Blender, compose my music and edit sound using REAPER, and edit images using GIMP. I’ve also recently started making videos using Kdenlive (I use linux btw ;))
I’m curious about other engines, true, but for anything they may have, the thought of losing Godot’s workflow is crippling.
If you’re interested, here’s my latest project: https://irmoz.itch.io/upheaval
I’m working on a video about how I made it, too (it’s mostly components)